Found the way, it is possible. Thanks anyway ! :-) Nick
On Sat, Oct 5, 2013 at 4:16 PM, Trajce Nikolov NICK < [email protected]> wrote: > Hi Community, > > I ran into a topic of this mentioned in the subject. I am using 3rd party > SDK (OpenGL) with OSG and I get a texture created by this SDK. Is there a > way to wrap it into osg TextureObject and have it all osg-ish without > mixing with GL calls? > > Thanks a bunch! > > Nick > > -- > trajce nikolov nick > -- trajce nikolov nick
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