Re: [osg-users] [vpb] VirtualPlanetBuilder source and homepage gone?

2013-10-16 Thread Mathieu MARACHE
done -- nǝıɥʇɐƜ On 14 October 2013 17:56, Björn Blissing bjorn.bliss...@vti.se wrote: Jordi Torres wrote: Hi Björn, Take a look to the OSG main website: http://openscenegraph.org (http://openscenegraph.org) You should see a community post warning of the svn url change:

[osg-users] undefined reference to typeinfo for 'osgViewer::GraphicsWindowX11'

2013-10-16 Thread Sajjadul Islam
Hi Forum, I think this is one of the most common linking error you usually get, but i could not find the reason behind it. Code: Linking CXX executable ../../../bin/osgOpenCLEndiannessDemod ../../../lib/libosgOpenCLd.so: undefined reference to `typeinfo for osgViewer::GraphicsWindowX11'

Re: [osg-users] undefined reference to typeinfo for 'osgViewer::GraphicsWindowX11'

2013-10-16 Thread Alberto Luaces
Hi, Sajjadul Islam writes: Hi Forum, I think this is one of the most common linking error you usually get, but i could not find the reason behind it. Code: Linking CXX executable ../../../bin/osgOpenCLEndiannessDemod ../../../lib/libosgOpenCLd.so: undefined reference to `typeinfo for

Re: [osg-users] undefined reference to typeinfo for 'osgViewer::GraphicsWindowX11'

2013-10-16 Thread Jan Ciger
On Wed, Oct 16, 2013 at 12:48 PM, Sajjadul Islam dosto.wa...@gmail.com wrote: Hi Forum, I think this is one of the most common linking error you usually get, but i could not find the reason behind it. Code: Linking CXX executable ../../../bin/osgOpenCLEndiannessDemod

Re: [osg-users] undefined reference to typeinfo for 'osgViewer::GraphicsWindowX11'

2013-10-16 Thread Sajjadul Islam
Hi, I am not sure when do we usually cast to osgViewer::GraphicsWindowX11 or to osgViewerGraphicsHandleX11 . I have checked the examples and i did not find anything related to either of them. Let me know if i miss it. I need access to the reference of Display and Context and i think both

Re: [osg-users] undefined reference to typeinfo for 'osgViewer::GraphicsWindowX11'

2013-10-16 Thread Jan Ciger
On Wed, Oct 16, 2013 at 2:19 PM, Sajjadul Islam dosto.wa...@gmail.com wrote: Hi, I am not sure when do we usually cast to osgViewer::GraphicsWindowX11 or to osgViewerGraphicsHandleX11 . I have checked the examples and i did not find anything related to either of them. Let me know if i

Re: [osg-users] Track map on a 3D view

2013-10-16 Thread Gianni Ambrosio
Trajce Nikolov NICK wrote: Hi Gianni, have a look at osgcompositeviewer example. You can add another view in the corner (no need of osgWidget::Window). There is a class osgViewer::CompositeViewer and osgViewer::View. The example demonstrated how to have multiple views each with separate

Re: [osg-users] Track map on a 3D view

2013-10-16 Thread Jordi Torres
Hi Gianni, I'm not sure I've understood you fully, but maybe a HUD is enough to suit your needs. Take a look to osgHUD example. Cheers. 2013/10/16 Gianni Ambrosio ga...@vi-grade.com Trajce Nikolov NICK wrote: Hi Gianni, have a look at osgcompositeviewer example. You can add another

Re: [osg-users] Track map on a 3D view

2013-10-16 Thread Trajce Nikolov NICK
I have solved this in the past with composite viewer. It's up to you what you put in your views, like, the 2D view can have ortho and rendering totaly different stuff then the 3D rendering complex graphics. Maybe try what Jordi suggested with hud display Nick On Wed, Oct 16, 2013 at 2:48 PM,

Re: [osg-users] Track map on a 3D view

2013-10-16 Thread Gianni Ambrosio
Thanks Jordi and Nick for the replay. I thought of a HUD but I didn't investigate if a hud can be dragged or resized. If so then that's will be fine. I'm attaching an image to show what I need. Just consider that the 2D track and 3D scene can be overlapped. Hope this is clearer. Regards

Re: [osg-users] Track map on a 3D view

2013-10-16 Thread Trajce Nikolov NICK
You can use HUD for this. It will work better with resizing then the comosite viewer with views. In any case you will have a separate osg::Camera that for the HUD case will render to texture and apply to osg::Geometry. This is very simple task. Have a look at the hud sample, osgprerender for

Re: [osg-users] Track map on a 3D view

2013-10-16 Thread Gianni Ambrosio
Thanks Nick, I already implemented a HUD for 3D axes but whithout resizing and dragging. Anyway thanks again for the hint. Gianni -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56807#56807 ___

Re: [osg-users] undefined reference to typeinfo for 'osgViewer::GraphicsWindowX11'

2013-10-16 Thread Sajjadul Islam
Thanks for the hint! I tried to compile with verbose and i got the following output: Code: Linking CXX executable ../../../bin/osgOpenCLEndiannessDemod cd /home/sajjad/Downloads/OpenSceneGraph/osgCompute/osgCompute/examples/osgOpenCLEndiannessDemo/src /usr/bin/cmake -E cmake_link_script

[osg-users] Is OSG dead?

2013-10-16 Thread Julio Jerez
I register on the forum, and on tow mailing list. I also send private messages and email to the administrator and moderators asking to activate my account. but on the forum all I see if topic waiting approval message It seems that no moderator or administrator check the list anymore.

Re: [osg-users] Is OSG dead?

2013-10-16 Thread Chris Hanson
It's not dead. Sometimes it takes time to go through moderation approval. You can post here, this is the main discussion area, which the forum is just a mirror of. On Wed, Oct 16, 2013 at 10:06 AM, Julio Jerez jerezjul...@gmail.com wrote: I register on the forum, and on tow mailing list.

[osg-users] Is OSG dead?

2013-10-16 Thread Sergey Kurdakov
Hi Julio, no, osg is not dead. the main activity was and is on the mailing list. the problem with forum exists, and was discussed few times, but currently not enougth energy from people wanting to support forum materialized. this will be resolved someday, but currently just stick to mailing

Re: [osg-users] undefined reference to typeinfo for 'osgViewer::GraphicsWindowX11'

2013-10-16 Thread Sajjadul Islam
Hi , I ahe installed the OSG (Revision 13850) in Debug Mode. I have following flags entered through CMake: Code: CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG -g CMAKE_CXX_FLAGS_MINSIZEREL -Os -DNDEBUG CMAKE_CXX_FLAGS_RELEASE -O3 -DNDEBUG CMAKE_CXX_FLAGS_RELWITHDEBINFO -O2 -g The C

Re: [osg-users] undefined reference to typeinfo for 'osgViewer::GraphicsWindowX11'

2013-10-16 Thread Sajjadul Islam
Thanks for the support so far guys, I sorted it out. My Bad. I was not linking against the osgViewer . Now i have the question Even though i was not linking before i did not have the error if cast the graphics context to osgGraphicsHandleX11 instead of osgGraphicsWindowX11. Any

Re: [osg-users] undefined reference to typeinfo for 'osgViewer::GraphicsWindowX11'

2013-10-16 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 10/16/2013 11:47 PM, Sajjadul Islam wrote: Thanks for the support so far guys, I sorted it out. My Bad. I was not linking against the osgViewer . Now i have the question Even though i was not linking before i did not have the error if cast

Re: [osg-users] undefined reference to typeinfo for 'osgViewer::GraphicsWindowX11'

2013-10-16 Thread Sajjadul Islam
Ok , Let me explain it again. I need to dynamically cast the osg::GraphicsContext to something platform specific so that i can access to the OS specific context and display . But i am not sure which class to cast to : osgViewer::GraphicsWindowX11 or osgViewer::GraphicsHandleX11 I started with

[osg-users] Grayscale texture

2013-10-16 Thread Boon Wah
Hi, I am compiling a large satellite imaginary using OSGDEM. As I want to reduce the size of the texture to a minimum, I worked only with gray-scale 8-bit satellite imaginary. Is there any way that I can choose a suitable texture format that represents only 8-bit gray-scale