done
--
nǝıɥʇɐƜ
On 14 October 2013 17:56, Björn Blissing bjorn.bliss...@vti.se wrote:
Jordi Torres wrote:
Hi Björn,
Take a look to the OSG main website:
http://openscenegraph.org (http://openscenegraph.org)
You should see a community post warning of the svn url change:
Hi Forum,
I think this is one of the most common linking error you usually get, but i
could not find the reason behind it.
Code:
Linking CXX executable ../../../bin/osgOpenCLEndiannessDemod
../../../lib/libosgOpenCLd.so: undefined reference to `typeinfo for
osgViewer::GraphicsWindowX11'
Hi,
Sajjadul Islam writes:
Hi Forum,
I think this is one of the most common linking error you usually get, but i
could not find the reason behind it.
Code:
Linking CXX executable ../../../bin/osgOpenCLEndiannessDemod
../../../lib/libosgOpenCLd.so: undefined reference to `typeinfo for
On Wed, Oct 16, 2013 at 12:48 PM, Sajjadul Islam dosto.wa...@gmail.com wrote:
Hi Forum,
I think this is one of the most common linking error you usually get, but i
could not find the reason behind it.
Code:
Linking CXX executable ../../../bin/osgOpenCLEndiannessDemod
Hi,
I am not sure when do we usually cast to osgViewer::GraphicsWindowX11 or to
osgViewerGraphicsHandleX11 .
I have checked the examples and i did not find anything related to either of
them. Let me know if i miss it.
I need access to the reference of Display and Context and i think both
On Wed, Oct 16, 2013 at 2:19 PM, Sajjadul Islam dosto.wa...@gmail.com wrote:
Hi,
I am not sure when do we usually cast to osgViewer::GraphicsWindowX11 or to
osgViewerGraphicsHandleX11 .
I have checked the examples and i did not find anything related to either of
them. Let me know if i
Trajce Nikolov NICK wrote:
Hi Gianni,
have a look at osgcompositeviewer example. You can add another view in the
corner (no need of osgWidget::Window). There is a class
osgViewer::CompositeViewer and osgViewer::View. The example demonstrated how
to have multiple views each with separate
Hi Gianni,
I'm not sure I've understood you fully, but maybe a HUD is enough to suit
your needs. Take a look to osgHUD example.
Cheers.
2013/10/16 Gianni Ambrosio ga...@vi-grade.com
Trajce Nikolov NICK wrote:
Hi Gianni,
have a look at osgcompositeviewer example. You can add another
I have solved this in the past with composite viewer. It's up to you what
you put in your views, like, the 2D view can have ortho and rendering
totaly different stuff then the 3D rendering complex graphics. Maybe try
what Jordi suggested with hud display
Nick
On Wed, Oct 16, 2013 at 2:48 PM,
Thanks Jordi and Nick for the replay.
I thought of a HUD but I didn't investigate if a hud can be dragged or resized.
If so then that's will be fine.
I'm attaching an image to show what I need. Just consider that the 2D track and
3D scene can be overlapped.
Hope this is clearer.
Regards
You can use HUD for this. It will work better with resizing then the
comosite viewer with views. In any case you will have a separate
osg::Camera that for the HUD case will render to texture and apply to
osg::Geometry. This is very simple task. Have a look at the hud sample,
osgprerender for
Thanks Nick,
I already implemented a HUD for 3D axes but whithout resizing and dragging.
Anyway thanks again for the hint.
Gianni
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=56807#56807
___
Thanks for the hint!
I tried to compile with verbose and i got the following output:
Code:
Linking CXX executable ../../../bin/osgOpenCLEndiannessDemod
cd
/home/sajjad/Downloads/OpenSceneGraph/osgCompute/osgCompute/examples/osgOpenCLEndiannessDemo/src
/usr/bin/cmake -E cmake_link_script
I register on the forum, and on tow mailing list.
I also send private messages and email to the administrator and moderators
asking to activate my account.
but on the forum all I see if topic waiting approval message
It seems that no moderator or administrator check the list anymore.
It's not dead. Sometimes it takes time to go through moderation approval.
You can post here, this is the main discussion area, which the forum is
just a mirror of.
On Wed, Oct 16, 2013 at 10:06 AM, Julio Jerez jerezjul...@gmail.com wrote:
I register on the forum, and on tow mailing list.
Hi Julio,
no, osg is not dead.
the main activity was and is on the mailing list.
the problem with forum exists, and was discussed few times, but currently
not enougth energy from people wanting to support forum materialized.
this will be resolved someday, but currently just stick to mailing
Hi ,
I ahe installed the OSG (Revision 13850) in Debug Mode. I have following flags
entered through CMake:
Code:
CMAKE_CXX_FLAGS
CMAKE_CXX_FLAGS_DEBUG -g
CMAKE_CXX_FLAGS_MINSIZEREL -Os -DNDEBUG
CMAKE_CXX_FLAGS_RELEASE -O3 -DNDEBUG
CMAKE_CXX_FLAGS_RELWITHDEBINFO -O2 -g
The C
Thanks for the support so far guys,
I sorted it out. My Bad. I was not linking against the osgViewer . Now i have
the question
Even though i was not linking before i did not have the error if cast the
graphics context to
osgGraphicsHandleX11 instead of osgGraphicsWindowX11.
Any
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On 10/16/2013 11:47 PM, Sajjadul Islam wrote:
Thanks for the support so far guys,
I sorted it out. My Bad. I was not linking against the osgViewer .
Now i have the question
Even though i was not linking before i did not have the error if
cast
Ok , Let me explain it again.
I need to dynamically cast the osg::GraphicsContext to something platform
specific so that i can access to the OS specific context and display . But i am
not sure which class to cast to : osgViewer::GraphicsWindowX11 or
osgViewer::GraphicsHandleX11
I started with
Hi,
I am compiling a large satellite imaginary using OSGDEM.
As I want to reduce the size of the texture to a minimum, I worked only
with gray-scale 8-bit satellite imaginary.
Is there any way that I can choose a suitable texture format that
represents only 8-bit gray-scale
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