Hi,
I am compiling a large satellite imaginary using OSGDEM.
As I want to reduce the size of the texture to a minimum, I worked only
with gray-scale 8-bit satellite imaginary.
Is there any way that I can choose a suitable texture format that
represents only 8-bit gray-scale texture? So far, I understand that the
internal representation of gray-scale and coloured texture are similar under
OpenGL compression schemes and S3TC.
Any help will be appreciated. Thanks.
Kind Regards,
Jimmy
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=56818#56818
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