Hi,

    I am compiling a large satellite imaginary using OSGDEM.

    As I want to reduce the size of the texture to a minimum, I worked only 
with gray-scale 8-bit satellite imaginary.

    Is there any way that I can choose a suitable texture format that 
represents only 8-bit gray-scale texture? So far, I understand that the 
internal representation of gray-scale and coloured texture are similar under 
OpenGL compression schemes and S3TC.

    Any help will be appreciated. Thanks.


Kind Regards,
Jimmy

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http://forum.openscenegraph.org/viewtopic.php?p=56818#56818





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