Hi,
since my track objcts are now osgViewer::View, what should I do to clone a
View? I didn't found a clone method so I used the copy constructor but in this
way the camera manipulator is not copied. A camera manipulator itself doesn't
have a clone method and since a view can have a camera
Hi Gianni,
what do you mean by cloning a View? Clone the View structure or clone what
is in it displayed? If later you just share the scene across multiple
views, put the same node in setSceneData()
Nick
On Fri, Oct 25, 2013 at 10:08 AM, Gianni Ambrosio ga...@vi-grade.comwrote:
Hi,
since my
Moreover,
which is the real effect of using osg::CopyOp::DEEP_COPY_ALL operation in
osgViewer::View copy constructor?
Regards,
Gianni
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=56971#56971
___
Trajce Nikolov NICK wrote:
Hi Gianni,
what do you mean by cloning a View? Clone the View structure or clone what is
in it displayed? If later you just share the scene across multiple views, put
the same node in setSceneData()
Hi Nick, I mean the view structure, since the manipulator of
Hi Lokesh,
you can find an osgviewerQT example in osg distribution. Anyway I attach an
example of a CompositeViewer I'm using for testing that is a little bit
different. It uses osgQt.
Cheers,
Gianni
--
Read this topic online here:
Hi,
osgLeap-0.3.0 is tagged now.
* osgLeap-0.3.0 requires at least OpenSceneGraph?-3.1.4 including build of the
osgdb_png plugin to read the PNG images files for the osgLeap::HandState? class
* Introduced osgLeap::PointerEventDevice? to generate native OpenSceneGraph?
events from your Leap
Hi All,
just a couple of questions.
I would like drag the view just like I can do with osgWidgets.
At the moment I used an OrbitManipulator for each view but I really don't need
a manipulator for that view. But vithout a manipulator I can't see anything.
Thanks for your help,
Gianni
Hi Gianni,
On 25 October 2013 14:34, Gianni Ambrosio ga...@vi-grade.com wrote:
Hi All,
just a couple of questions.
I would like drag the view just like I can do with osgWidgets.
At the moment I used an OrbitManipulator for each view but I really don't
need a manipulator for that view.
gambr wrote:
Hi Lokesh,
you can find an osgviewerQT example in osg distribution. Anyway I attach an
example of a CompositeViewer I'm using for testing that is a little bit
different. It uses osgQt.
Cheers,
Gianni
thanks gambr for reply.
yeah.. i will give try to your attached osgQt
Hi.
I've decided to try to take shadow map from osgShadow::ShadowMap. I've
derived own ShadowMap class to access the shadow texture:
http://goo.gl/M3o04y
I display it, but it's completely white. I tried to place the light nearer
to the moving objects (even at the same height), but the texture is
10 matches
Mail list logo