Hi.
I've decided to try to take shadow map from osgShadow::ShadowMap. I've
derived own ShadowMap class to access the shadow texture:
http://goo.gl/M3o04y
I display it, but it's completely white. I tried to place the light nearer
to the moving objects (even at the same height), but the texture is still
white.
What am I doing wrong?
Thanks.


2013/10/21 michael kapelko <[email protected]>

> Hi.
> Can the third bug be related to different view projection matrices? My
> shadow camera uses ortho.
> Thanks.
>
>
> 2013/10/21 Marcel Pursche <[email protected]>
>
>> Hi,
>>
>> the shadow on the wall is probably created, because the wall is outside
>> of the shadow cameras view frustum. How do you setup the wrapping of your
>> depth texture? You could fix it, if you set the mode to clamp to border and
>> set the border "color" to your far plane. This way everything that cannot
>> be seen from your light source will not be shadowed(as in is outside of the
>> view frustum).
>> The shadow on your torus looks like a self shadowing problem. You will
>> always have some errors because of the limited floating point precision.
>> You should use a small offset in your depth comparison to get rid of this
>> artifacts. A bit of tweaking will be necessary to get a good value.
>> The last bug is indeed a bit strange. I'm not sure how it is produced.
>> But it is view dependent, so it must have to do something with the view
>> matrix of your main camera.
>>
>> Thank you!
>>
>> Cheers,
>> Marcel
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=56910#56910
>>
>>
>>
>>
>>
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>>
>
>
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