Hi Mots,
Have a look at the osgmanipulator example.
Robert.
On 9 December 2013 04:40, Mots G maverickm...@gmail.com wrote:
Hi all,
I was wondering if there is a control available to scale an object by
dragging/stretching along its corners. I wish to allow the user to resize
door and
Hi Community,
for some reason I can not disable lighting in the RTT scene. The scene is
being rendered with the main scene lighting ON. I tried the basics things
like
geode-getOrCreateStateSet()-setMode( GL_LIGHTING,
osg::StateAttribute::OFF|osg::StateAttribute::OVERRIDE );
I even tried to
Thanks a tonne Robert! *osgManipulator::Scale2DDragger* seems to suffice my
need!
Best regards,
Mots
On Mon, Dec 9, 2013 at 4:01 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Mots,
Have a look at the osgmanipulator example.
Robert.
On 9 December 2013 04:40, Mots G
danoo wrote:
Hi gambr
I had similar issues when adding/removing views from composite viewer.
Finally my crashes were solved by stopping and restarting Threading !
Thanks Daniel,
reading what Robert wrote and since adding a view to the viewer I set the
graphics context to the camera, for
Hello Johannes,
On Sun, Dec 8, 2013 at 10:06 PM, Johannes Scholz osg-supp...@vtxtech.netwrote:
Hi Robert,
thanks for your answer. I agree with you for most applications.
Now the thing is, we are currently adding a simple text-based Shader
Editor in our application. So while writing the
Hi Nick,
You use OVERRIDE when you want to override the state below that StateSet in
the scene graph, and you use PROTECTED when you want to avoid a subgraph
being overridden from above. So for your usage case I think PROTECTED
would be appropriate rather than OVERRIDE.
Robert.
On 9 December
robertosfield wrote:
The stack trace for OSG-3.2 suggests that removed View's Camera is still
assigned to the Geometry context, and you change to setGraphicsContext(0)
address this.
OK, I guess that ;)
robertosfield wrote:
The CompositeViewer::removeView(..) should probably do the
Hi
I just tried with an .osgt file (cow.osgt) and it's still trying to do the
dylib plugin loading dance…
Mike
On 9 Dec 2013, at 07:52, Stephan Maximilian Huber
lis...@stephanmaximilianhuber.com wrote:
Hi,
any chance you are opening osg-files stored with the deprecated format?
I tried that Robert as well. I have PROTECTED on the RTT camera but the
lighting is still active from the main view. I can make a sample to
demonstrate this
Nick
On Mon, Dec 9, 2013 at 1:14 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Nick,
You use OVERRIDE when you want to override
Hi Mike,
I can't comment on the specifics of iOS support as I haven't got an iOS
device to test against. What I can say is that since OSG-3.2 I've checked
in various improvements to the iOS support from Stephan and others, these
might address some of the problems you have. Could you try out the
HI,
don’t know what’s wrong on your end. osg starts the dylib loading dance because
it can’t resolve all loaders/extensions. Here’s my configuration which loads
osgt w/o problems:
USE_GRAPICSWINDOW_IMPLEMENTATION(IOS)
USE_OSGPLUGIN(imageio)
USE_OSGPLUGIN(rgb)
USE_OSGPLUGIN(osg)
Hello dear OSG-community,
I am representing a group of people interested in computer graphics and OSG.
We've started our company and made our first game on Android called TeleRide.
It is free and just released:
https://play.google.com/store/apps/details?id=com.plavu.TeleRide
Here is some
Hi
I was (and indeed it was easier to setup the build). However it seems osgearth
had not caught up with some of the API changes yet (wouldn't build due to some
changed return type I think, don't have the specific error message). I'll try
again later this week.
OSG + osgearth + Qt 5.2CR1 is
Hi Mike,
On 9 December 2013 10:27, Mike Krus m...@mve.com wrote:
Hi
I was (and indeed it was easier to setup the build). However it seems
osgearth had not caught up with some of the API changes yet (wouldn't build
due to some changed return type I think, don't have the specific error
Hi Robert, I tried this in osgprerender to disable the lighting on the
camera with PROTECTED and I can confirm it doesn't it. Can you try on your
end and confirm, seam like a bug somewhere
Thank You.
Nick
On Mon, Dec 9, 2013 at 1:18 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
On 9 Dec 2013, at 10:52, Robert Osfield
robert.osfi...@gmail.commailto:robert.osfi...@gmail.com wrote:
Does the OSG-3.2 branch compile with osgEarth? If so you could try this as it
contains a few of the build fixes that aren't in OSG-3.2.0.
I'll have to try. I'm building OSG 3.2.0 (tag)
Hi. Nice!
Is its source code available? :)
2013/12/9 Marcin Hajder mhaj...@o2.pl
Hello dear OSG-community,
I am representing a group of people interested in computer graphics and
OSG. We've started our company and made our first game on Android called
TeleRide. It is free and just
Hi,
i noticed a while ago that my application that was build using openscenegraph
and openthreads with pthreads was only running on a single core of my 4 core
processor.
Today i digged a little bit deeper into the problem and noticed that the cpu
affinity mask was always set to use the first
Actually, it is the on screen quad that was causing the lighting issue.
Works fine after setting the mode to the quad itself. Sorry for the false
bug report
Nick
On Mon, Dec 9, 2013 at 2:00 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Robert, I tried this in osgprerender
kornerr wrote:
Hi. Nice!
Is its source code available? :)
that's quite possible, as fast as we reach 10M downloads ;)
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57628#57628
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