HI Daniel,
It sounds like an OpenGL driver issue. I don't recall any hard limits w.r.t
texture units with texgen but being fixed function state the driver might
not map it all the way up.
Robert.
On 13 December 2013 07:36, Daniel Schmid daniel.sch...@swiss-simtec.chwrote:
Hi there
I
I have an Nvidia GTX TITAN with current drivers. Sure this could be a driver
issue... but I doubt it with such current hardware.
I would be curious if you Robert or anybody could quickly make the test
according to my previous post and just tell your results.
I know it sounds silly for such a
I made the test now with a GTX 580 and a different driver version, and I still
have the same issues!
Daniel
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My problem looks like the osgDB::fstream / std::fstream conflict which
was resolved using the /FORCE:MULTIPLE linker flag.
Does anyone has more information on this ?
On 12/12/2013 18:39, Lionel Lagarde wrote:
It seems that osg80-osgd.dll contains the symbols of scalar integer
(char, uchar,
Hi Lionel,
this topic was discussed before as I can recall and there was a neat
solution (with #ifdefs) posted to avoid the conflict. Have a look in the
archive, can not remember the author
Nick
On Fri, Dec 13, 2013 at 1:41 PM, Lionel Lagarde
lionel.laga...@oktal-se.frwrote:
My problem looks
Hi all
I get the following error message, when going to
OpenSceneGraph's official forum, http://forum.openscenegraph.org/:
phpBB : Critical Error
Could not connect to the database
We should make the OpenSceneGraph community more lively :) like
the one in China :-)
Hi Nick,
The solution involving the #ifdefs is to use the osgDB::fstream classes
instead of the std ones using #defines:
#ifdef WIN32
// Replace STL fstream with OSG fstream
#include osgDB/fstream
#define ifstream osgDB::ifstream
#define ofstream osgDB::ofstream
#else
#include fstream
yes, that was what I saw earlier in one post. But good you made it work :-)
Nick
On Fri, Dec 13, 2013 at 3:00 PM, Lionel Lagarde
lionel.laga...@oktal-se.frwrote:
Hi Nick,
The solution involving the #ifdefs is to use the osgDB::fstream classes
instead of the std ones using #defines:
Hi,
I was using OSG to implementation a node transparency operation. The
PickHandler works fine for me (hit the model using mouse, the node which
was hit change into a transparent node). Then I want to use a sky image
as my background, the code is as follow (i just used the code in
OpenSceneGraph
Dear Jean-Claude,
I sent in a fix 20 mins ago. If you need it quicker replace the
src/osgQt/CMakeLists.txt file with the attached one.
- K
IF(DYNAMIC_OPENSCENEGRAPH)
ADD_DEFINITIONS(-DOSGQT_LIBRARY)
ELSE()
ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
ENDIF()
SET(LIB_NAME osgQt)
Dear Kristofer,
I sent in a fix 20 mins ago. If you need it quicker replace the
src/osgQt/CMakeLists.txt file with the attached one.
Thanks for the patch. I applied it and can confirm that I could compile osgQT
with QT 5.2.
The examples osgQtWidgets and osgQtBrowser run correctly, but
Hi,
I have not had time to run yet with OSG/qt5, so I cannot tell. I know I had
similar issues before setting the threadingModel to single-threaded in
qt5.0 over a year ago, but I have no clue if this is related or not.
Best regards,
Kristofer
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