Re: [osg-users] TexGen limitations

2013-12-13 Thread Robert Osfield
HI Daniel, It sounds like an OpenGL driver issue. I don't recall any hard limits w.r.t texture units with texgen but being fixed function state the driver might not map it all the way up. Robert. On 13 December 2013 07:36, Daniel Schmid daniel.sch...@swiss-simtec.chwrote: Hi there I

Re: [osg-users] TexGen limitations

2013-12-13 Thread Daniel Schmid
I have an Nvidia GTX TITAN with current drivers. Sure this could be a driver issue... but I doubt it with such current hardware. I would be curious if you Robert or anybody could quickly make the test according to my previous post and just tell your results. I know it sounds silly for such a

Re: [osg-users] TexGen limitations

2013-12-13 Thread Daniel Schmid
I made the test now with a GTX 580 and a different driver version, and I still have the same issues! Daniel ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Curious compiler behavior

2013-12-13 Thread Lionel Lagarde
My problem looks like the osgDB::fstream / std::fstream conflict which was resolved using the /FORCE:MULTIPLE linker flag. Does anyone has more information on this ? On 12/12/2013 18:39, Lionel Lagarde wrote: It seems that osg80-osgd.dll contains the symbols of scalar integer (char, uchar,

Re: [osg-users] Curious compiler behavior

2013-12-13 Thread Trajce Nikolov NICK
Hi Lionel, this topic was discussed before as I can recall and there was a neat solution (with #ifdefs) posted to avoid the conflict. Have a look in the archive, can not remember the author Nick On Fri, Dec 13, 2013 at 1:41 PM, Lionel Lagarde lionel.laga...@oktal-se.frwrote: My problem looks

[osg-users] Forum Down

2013-12-13 Thread David Tran
Hi all I get the following error message, when going to OpenSceneGraph's official forum, http://forum.openscenegraph.org/: phpBB : Critical Error Could not connect to the database We should make the OpenSceneGraph community more lively :) like the one in China :-)

Re: [osg-users] Curious compiler behavior

2013-12-13 Thread Lionel Lagarde
Hi Nick, The solution involving the #ifdefs is to use the osgDB::fstream classes instead of the std ones using #defines: #ifdef WIN32 // Replace STL fstream with OSG fstream #include osgDB/fstream #define ifstream osgDB::ifstream #define ofstream osgDB::ofstream #else #include fstream

Re: [osg-users] Curious compiler behavior

2013-12-13 Thread Trajce Nikolov NICK
yes, that was what I saw earlier in one post. But good you made it work :-) Nick On Fri, Dec 13, 2013 at 3:00 PM, Lionel Lagarde lionel.laga...@oktal-se.frwrote: Hi Nick, The solution involving the #ifdefs is to use the osgDB::fstream classes instead of the std ones using #defines:

[osg-users] PickHandler doesn't woks well if use an image as background

2013-12-13 Thread Xue Junjie
Hi, I was using OSG to implementation a node transparency operation. The PickHandler works fine for me (hit the model using mouse, the node which was hit change into a transparent node). Then I want to use a sky image as my background, the code is as follow (i just used the code in OpenSceneGraph

Re: [osg-users] osgQT build errors with QT 5.2 on MacOSX 10.9

2013-12-13 Thread Kristofer Tingdahl
Dear Jean-Claude, I sent in a fix 20 mins ago. If you need it quicker replace the src/osgQt/CMakeLists.txt file with the attached one. - K IF(DYNAMIC_OPENSCENEGRAPH) ADD_DEFINITIONS(-DOSGQT_LIBRARY) ELSE() ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC) ENDIF() SET(LIB_NAME osgQt)

Re: [osg-users] osgQT build errors with QT 5.2 on MacOSX 10.9

2013-12-13 Thread Jean-Claude Monnin
Dear Kristofer, I sent in a fix 20 mins ago. If you need it quicker replace the src/osgQt/CMakeLists.txt file with the attached one. Thanks for the patch. I applied it and can confirm that I could compile osgQT with QT 5.2. The examples osgQtWidgets and osgQtBrowser run correctly, but

Re: [osg-users] osgQT build errors with QT 5.2 on MacOSX 10.9

2013-12-13 Thread Kristofer Tingdahl
Hi, I have not had time to run yet with OSG/qt5, so I cannot tell. I know I had similar issues before setting the threadingModel to single-threaded in qt5.0 over a year ago, but I have no clue if this is related or not. Best regards, Kristofer ___