I have a multi-projector setup that is currently using RTT cameras (ala
osgdistortion), but the client now wants to add asymmetric frustums. My setup
has N slave cameras, each with a nested camera(s) [very similar to
createDistortionSubgraph]. Each slave is offset M degrees from its neighbor
Hi Community,
Any insights how this works? I have inherited from this class and tried to
set my computation of the znear/zfar but it seam it is not called. The code
is like this:
class MyClass : public osg::CullSettings::ClampProjectionMatrixCallback
{
...
bool
Hi Nick,
The callback is only called when you have enable the compute near far mode.
I don't recall the details off the top of my head, but I'd guess if you
have slave Camera's in action you'll need to attach to the Slave Camera.
Robert.
On 11 February 2014 17:56, Trajce Nikolov NICK
yeah, I have
set setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); for
the camera. Removing it did the work. Thanks for the hint Robert
Nick
On Tue, Feb 11, 2014 at 9:02 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Nick,
The callback is only called when you have
Here, directly from the home page, click download/dependencies:
http://www.openscenegraph.org/index.php/download-section/dependencies
The first link on that page...
Now, I have some good news:
I was able to build Collda DOM: I skipped all of the cmake stuff and
just poured all cpp files into
On Tue, Feb 11, 2014 at 1:29 PM, Bengt Gustafsson
bengt.gustafs...@beamways.com wrote:
Here, directly from the home page, click download/dependencies:
http://www.openscenegraph.org/index.php/download-section/dependencies
The first link on that page...
I assume you mean
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