Hello
I can not solve the problem ... I'm using FBX file with animation character
(osgAnimation :: BasicAnimationManager) The problem is that if I look at
the feet of the character, then everything is fine, but if I look up, the
whole character disappears. Another problem is that the osgUtil ::
Hi Maxim,
I'm don't have experience with FBX + osgAnimation so can't provide any
direct assistance. I am surprised you are using the old and deprecated
IntersectVisitor rather modern IntersectionVisitor. I don't know if this
might make a difference but it's worth changing over.
Robert.
On 24
Hi Community,
I have a scene where I use light lobes (shader based) which seam to work
well. The lights are attached through osg::LightSource and are moved by
osg::MatrixTransforms. All works well. Part of the scene is rendered by a
third party rendering engine and I see the lights flicker there,
Thank you for your help.
The problem is that if I look at the feet of the character, then
everything is fine, but if I look up, the whole character disappears?
2014-02-25 1:46 GMT+06:00 Robert Osfield robert.osfi...@gmail.com:
Hi Maxim,
I'm don't have experience with FBX + osgAnimation so
I used the osgUtil :: IntersectionVisitor, but it did not fix the problem.
Object based on the osgAnimation :: BasicAnimationManager not visible to
IntersectionVisitor (
2014-02-25 9:35 GMT+06:00 Maxim Gammer maxgam...@gmail.com:
Thank you for your help.
The problem is that if I look at the
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