Re: [osg-users] 'osgwidgetbox' example can not work in HORIZONTAL_SPLIT stereo mode with OSG3.2.0 or higher

2014-04-10 Thread Junjie Xue
I still can not work around this issue. Is there anyone who can help? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58870#58870 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Artefact and jitter effects using osgShadows

2014-04-10 Thread Yann Takvorian
Hi, I have tried to use osgShadow on a terrain database to make it more reallistic but could not get what I want. I started with the osgShadow sample (v3.1.5) and noticed on the island demo (-4) that the shadows where jittering when the light was moving. Then, I replaced the island with an

Re: [osg-users] Artefact and jitter effects using osgShadows

2014-04-10 Thread Trajce Nikolov NICK
Hi Yann, from my experience with different shadow maps techniques the best results I am getting with open terrain and models is with LightSpacePerspectiveShadowMapDB. To answer your question: probably you have found the masks for shadow casting and recieval with setReceivesShadowTraversalMask

Re: [osg-users] Artefact and jitter effects using osgShadows

2014-04-10 Thread Trajce Nikolov NICK
wops, your truck has to be set to truck-setNodeMask( CastsShadowTraversalMask ) only .. was a typo Nick On Thu, Apr 10, 2014 at 7:46 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Yann, from my experience with different shadow maps techniques the best results I am