[osg-users] osgOculusViewer and osg::Text

2015-03-14 Thread João
I'm currently using osgOculusViewer in conjunction with osg::Text to try and create a GUI. Thing is, the text isn't being displayed as I'd expect. The text appears to be mirrored. ___ osg-users

Re: [osg-users] osgboostpython has moved

2015-03-14 Thread Chris Hanson
Paul has been moving his projects to Google Code today. I think the GoogleCode osgephemeris was the official one now, per Don. Jeremy wasn't feeling well this weekend, but I expect he'll be moving his projects. If anyone needs help re-hosting, just shout. It's pretty straightforward. On Sat,

Re: [osg-users] How to mix ViewDependentShadowMap with any other shader?

2015-03-14 Thread Guo Zhao
Hi, I have met the same problem recently. Have you solved this problem? ... Thank you! Cheers, Guo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63090#63090 ___ osg-users mailing list

Re: [osg-users] Geometry vertices and nan/inf

2015-03-14 Thread Robert Osfield
Hi Erik, Your code is rather perverse and potentially unsafe way to get at the xyz coords, but if the array is a Vec3Array then it should probably work OK. A better way to look at to coords is to cast the array to a Vec3Array and access the vertices via the std::vector methods (Vec3Array

[osg-users] Geometry vertices and nan/inf

2015-03-14 Thread Erik Hensens
Hello all, I'm analyzing the vertices of a geometry like so: Code: osg::Array *pVertexArray = pGeometry-getVertexArray(); int nVertices = (int)(pVertexArray-getNumElements()); osg::Vec3 *pVertexData = (osg::Vec3 *)(pVertexArray-getDataPointer()); for (int i = 0; i nVertices; i++) { float

[osg-users] osgboostpython has moved

2015-03-14 Thread Jean-Sébastien Guay
Hello, Even though I have been inactive in the past 3 years, I wanted to inform anyone who might be interested. Since Google Code is closing down in less than a year (http://google-opensource.blogspot.ca/2015/03/farewell-to-google-code.html), I went ahead and moved my old pet project