I'm currently using osgOculusViewer in conjunction with osg::Text to try and
create a GUI. Thing is, the text isn't being displayed as I'd expect.
The text appears to be mirrored.
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osg-users
Paul has been moving his projects to Google Code today. I think the
GoogleCode osgephemeris was the official one now, per Don.
Jeremy wasn't feeling well this weekend, but I expect he'll be moving his
projects.
If anyone needs help re-hosting, just shout. It's pretty straightforward.
On Sat,
Hi,
I have met the same problem recently. Have you solved this problem?
...
Thank you!
Cheers,
Guo
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63090#63090
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Hi Erik,
Your code is rather perverse and potentially unsafe way to get at the xyz
coords, but if the array is a Vec3Array then it should probably work OK.
A better way to look at to coords is to cast the array to a Vec3Array and
access the vertices via the std::vector methods (Vec3Array
Hello all,
I'm analyzing the vertices of a geometry like so:
Code:
osg::Array *pVertexArray = pGeometry-getVertexArray();
int nVertices = (int)(pVertexArray-getNumElements());
osg::Vec3 *pVertexData = (osg::Vec3 *)(pVertexArray-getDataPointer());
for (int i = 0; i nVertices; i++)
{
float
Hello,
Even though I have been inactive in the past 3 years, I wanted to inform
anyone who might be interested. Since Google Code is closing down in
less than a year
(http://google-opensource.blogspot.ca/2015/03/farewell-to-google-code.html),
I went ahead and moved my old pet project
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