It appears that the answer to my question is that OSG uses the getInverseMatrix
method that must be provided to the custom manipulator class. And each of the
handle* methods can be overriden to process different kinds of input
automatically. As long as you're building and returning the right
Thank you again Robert for your explanation.
So I tried to explicitly set some render bins but I am not sure to understand
what happens now.
I am attaching 2 files: the yellow box and a blue box to which I apply the
color mask. I modified both files in order to use the same render bin number
Hi Alessandro,
The surprising this is that it ever worked in the first place, it was a
fluke it did what you intended but the scene graph itself wasn't producing
the result it I would have expected given the settings you used - the
result you got is one of many random orders that could have got.
HI Alessandro,
I've read you're email but not looked at the files at from your explanation
you seem to be heading off in the wrong direction.
My guess is that you should be setting the RenderBinNum of the Occluder
subgraph which set the ColorMask(false, false,false,false) to -1 to force
it to
Sorry I couldn't make it this year. Woukd love to see that slide deck.
On Fri, Aug 14, 2015 at 4:39 PM, John Richardson richa...@spawar.navy.mil
wrote:
Hello,
Thanks to Robert for his “future of OSG” slides.
Thanks to David Glenn for the osgEarth demo and being a talking head for
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