Hi Björn,
let me use this thread to suggest a new feature. I would like the
positional tracking of the osgoculusviewer to be optional, possibly by
calling a member function oculusDevice->setPositionTracking(false);
If you remember my use case, there is a camera strapped to a person's head,
which
Hi,
I was going through forum but could not find an answer for a simple question -
how to detect if current system/graphic card supports hardware instancing? I
want to know this to provide a proper factory for scene objects to provide
maximum performance (HW if possible, software otherwise).
Hi Mateusz,
You need a valid graphics context to be able to test whether an extension
is supported or not. One easy way to ensure this is to do the test in
aRealizeOperation. Have a look at the osgvolume example to see how one
tests for graphics capabilities.
Robert.
On 4 September 2015 at
Hey All,
This isn't directly related to OSG but hopefully someone has the quick fix
for this. How do I get visual studio intellisense to pick up the OSG header
files and treat them as hpp files. Currently they are just treated as plain
text.
Thanks, Sam
http://trac.openscenegraph.org/projects/osg//wiki/Support/FAQ#WhatcanIdotomakemyeditorrecognizeOSGheadersasCfiles
On Fri, Sep 4, 2015 at 2:47 PM, sam wrote:
> Hey All,
>
> This isn't directly related to OSG but hopefully someone has the quick fix
> for this. How do I get
Hi.
I use the following function to convert from degrees to quaternions:
Vec4 degreeToQuaternion(const Vec3 ) throw (){osg::Quat q;
q.makeRotate(osg::DegreesToRadians(degree.x), osg::Vec3(1, 0, 0),
osg::DegreesToRadians(degree.y), osg::Vec3(0, 1, 0),
Thank you, Chris.
> On Sep 4, 2015, at 13:50, Chris Hanson wrote:
>
> http://trac.openscenegraph.org/projects/osg//wiki/Support/FAQ#WhatcanIdotomakemyeditorrecognizeOSGheadersasCfiles
>
>> On Fri, Sep 4, 2015 at 2:47 PM, sam wrote:
>> Hey All,
>>
>>
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