Re: [osg-users] Dynamic terrains, DatabasePager + PagedLODs

2016-01-06 Thread Robert Osfield
On 5 January 2016 at 18:52, Nickolai Medvedev wrote: > Hello, Robert. > > In VirtualPlanetBuilder there is no "manual" control, to be exact - it is > impossible to specify the fixed quantity of triangles or vertices, or the > landscape size. Why so? VirtualPlanetBuilder

Re: [osg-users] OpenThreads won't stop on Windows...

2016-01-06 Thread Robert Osfield
Hi Shayne, The thread won't exit at any random point, it'll exit when it checks whether the thread is cancelled or not. Have a look at the way testCancel() and co-operatively which against a done flag are done in the OSG, such as src/osg/OperationThread.cpp. Robert On 6 January 2016 at 04:56,

Re: [osg-users] Use question about SampleDensityWhenMoving property in osgVolume

2016-01-06 Thread Alex Taylor
Robert, Thank you. Rendering on demand is what I'm doing, this helped. Thanks. Alex On Mon, Jan 4, 2016 at 11:30 AM Robert Osfield wrote: > HI Alex, > > I haven't seen this issue myself. Any chance your viewer just > rendering on demand rather than constant

Re: [osg-users] OpenThreads won't stop on Windows...

2016-01-06 Thread Shayne Tueller
Robert, Thanks for the feedback. I wasn't doing the checkCancel() in my loop in the run() method. Once I put that in there, it started working as expected when I called cancel() for a particular thread. Interestingly, when I started pinning each thread on a different processor using

[osg-users] Multiple meshes with different animations

2016-01-06 Thread sam
Hi All, I have successfully implemented the ability to setup my skeleton, geometry, rig geometry and weighting for a custom format. However, I'm unsure of how best to add multiple meshes to the scene graph that have independent animations. Currently I am loading a mesh file and then doing a clone

Re: [osg-users] Use question about SampleDensityWhenMoving property in osgVolume

2016-01-06 Thread Robert Osfield
On 6 January 2016 at 15:09, Alex Taylor wrote: > Robert, > > Thank you. Rendering on demand is what I'm doing, this helped. Thanks. You'll just need to render an extra frame when the viewer stops to get the high res back. This will probably require you to manage the frame