On 5 January 2016 at 18:52, Nickolai Medvedev wrote:
> Hello, Robert.
>
> In VirtualPlanetBuilder there is no "manual" control, to be exact - it is
> impossible to specify the fixed quantity of triangles or vertices, or the
> landscape size. Why so?
VirtualPlanetBuilder
Hi Shayne,
The thread won't exit at any random point, it'll exit when it checks
whether the thread is cancelled or not. Have a look at the way
testCancel() and co-operatively which against a done flag are done in
the OSG, such as src/osg/OperationThread.cpp.
Robert
On 6 January 2016 at 04:56,
Robert,
Thank you. Rendering on demand is what I'm doing, this helped. Thanks.
Alex
On Mon, Jan 4, 2016 at 11:30 AM Robert Osfield
wrote:
> HI Alex,
>
> I haven't seen this issue myself. Any chance your viewer just
> rendering on demand rather than constant
Robert,
Thanks for the feedback.
I wasn't doing the checkCancel() in my loop in the run() method. Once I put
that in there, it started working as expected when I called cancel() for a
particular thread.
Interestingly, when I started pinning each thread on a different processor
using
Hi All,
I have successfully implemented the ability to setup my skeleton, geometry,
rig geometry and weighting for a custom format. However, I'm unsure of how
best to add multiple meshes to the scene graph that have independent
animations. Currently I am loading a mesh file and then doing a clone
On 6 January 2016 at 15:09, Alex Taylor wrote:
> Robert,
>
> Thank you. Rendering on demand is what I'm doing, this helped. Thanks.
You'll just need to render an extra frame when the viewer stops to get
the high res back. This will probably require you to manage the frame
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