Robert,

Thank you. Rendering on demand is what I'm doing, this helped. Thanks.

Alex
On Mon, Jan 4, 2016 at 11:30 AM Robert Osfield <[email protected]>
wrote:

> HI Alex,
>
> I haven't seen this issue myself.  Any chance your viewer just
> rendering on demand rather than constant rendering.
>
> Robert.
>
> On 4 January 2016 at 15:41, Alex Taylor <[email protected]> wrote:
> > Hi,
> >
> > I've looked through the code and example for SampleDensityWhenMoving and
> I
> > have a basic use question. My question is this, when I set the
> > SampleDensityWhenMoving property, I do see that the Ray Tracing is
> > downsampled as I rotate the view. However, when I stop rotating, I miss
> the
> > final update where I would expect the rendering to go back to the value
> > specified by the SampleDensityProperty. In other words, it stays sampled
> at
> > the downsampled value specified at SampleDensityWhenMoving.
> >
> > Is there anything extra I'm expected to do when using
> > SampleDensityWhenMoving? I'm using osgVolume in the context of a larger
> > codebase, so it's quite possible something is set elsewhere which is
> causing
> > problems. Thought I'd ask though.
> >
> > Thanks,
> >
> > - Alex
> >
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> >
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> >
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