Robert, Thank you. Rendering on demand is what I'm doing, this helped. Thanks.
Alex On Mon, Jan 4, 2016 at 11:30 AM Robert Osfield <[email protected]> wrote: > HI Alex, > > I haven't seen this issue myself. Any chance your viewer just > rendering on demand rather than constant rendering. > > Robert. > > On 4 January 2016 at 15:41, Alex Taylor <[email protected]> wrote: > > Hi, > > > > I've looked through the code and example for SampleDensityWhenMoving and > I > > have a basic use question. My question is this, when I set the > > SampleDensityWhenMoving property, I do see that the Ray Tracing is > > downsampled as I rotate the view. However, when I stop rotating, I miss > the > > final update where I would expect the rendering to go back to the value > > specified by the SampleDensityProperty. In other words, it stays sampled > at > > the downsampled value specified at SampleDensityWhenMoving. > > > > Is there anything extra I'm expected to do when using > > SampleDensityWhenMoving? I'm using osgVolume in the context of a larger > > codebase, so it's quite possible something is set elsewhere which is > causing > > problems. Thought I'd ask though. > > > > Thanks, > > > > - Alex > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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