[osg-users] Support for sampler arrays

2016-03-21 Thread Chris Kuliukas
Hi, Working on an app that is going to be doing a lot of work with large texture processing, and will need to squeeze as much data into graphics memory as possible and allow many textures to be referenced programmatically. I've got texture arrays working, but can't use this for all requirements

Re: [osg-users] [osgPlugins] Conflict between OSG and Qt

2016-03-21 Thread Joseph Mirabel
Thanks for your quick reply. The same behavior happens on many different models. For instance, base.dae in https://github.com/PR2/pr2_common/tree/indigo-devel/pr2_description/meshes/base_v0. The STL models, iin the previous link, are rendered fine. I haven't tried any other formats. I got sli

[osg-users] osgWidget::Label size adjustment

2016-03-21 Thread Sebastian Schmidt
Hi, Im using osg 3.0.1 and i have problems with adjusting the size of a osgWidget::Label to its text. As far as i understand, without using setSize, the widget size depends on the length of the text and font type. I like this and i dont want to set the size manually, but the gap to the widget

Re: [osg-users] [osgPlugins] Conflict between OSG and Qt

2016-03-21 Thread Robert Osfield
Hi Jospeh, If osgviewer is working OK with the model then it would point to the problem being in located in osgQt, the example code or Qt. From your post I can't narrow it down any further than this. Would it be possible to post the model? Does the problem happen with the OSG-3.4 version of the

Re: [osg-users] Vapsxt instrument insert into Osg?

2016-03-21 Thread Sebastian Messerschmidt
Hi Zhangfa, I don't know the specific product, but usually you can wrap the "draw" of the 3rd-party into an custom drawable and use the drawImplementation to execute the libraries code. Set setUseVertexBufferObjects(false); setUseDisplayList(false); Also you should structure your call

[osg-users] [osgPlugins] Conflict between OSG and Qt

2016-03-21 Thread Joseph Mirabel
Hi, On some computers only, when compiling and running the enclosed file, COLLADA files are not rendered properly. Instead of the proper mesh, I see black triangles at the center, with no apparent similarity with the original mesh. I mean that it is not only the material that are wrong, I am no

[osg-users] Vapsxt instrument insert into Osg?

2016-03-21 Thread Zhangfa Liu
Hi, How to insert instrument(or HUD) developed by vapsxt into OSG? Thank you! Cheers, Zhangfa -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66571#66571 ___ osg-users mailing list osg-users@lists.op