Hi,

Working on an app that is going to be doing a lot of work with large texture 
processing, and will need to squeeze as much data into graphics memory as 
possible and allow many textures to be referenced programmatically.

I've got texture arrays working, but can't use this for all requirements since 
all layers in a texture array have to be the same size.

It looks like I could use sampler arrays (e.g. sampler2D myTextures[20]; ), but 
osg::Uniform doesn't seem to support such a thing.


I'm also wondering if there's an easy way to easily run your own OpenGL 
commands in case something isn't supported yet and you just want to use GL 
directly instead of waiting for the OSG implementation?

Thank you!

Cheers,
Chris

------------------------
http://www.hrwallingford.com/facilities/ship-simulation-centre 
(http://www.hrwallingford.com/facilities/ship-simulation-centre)

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66577#66577





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to