I had solved the problem,I should set the min filter as linear.
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Hi Christian,
On 23.03.2016 08:54, Christian Schulte wrote:
Hi Marko,
sorry, but I'm not familiar at all with the Macport's portfile system,
so I may not bee of big help for you...
You say that only Qt4 is installed so what do you mean by Qt5 variant
works ?
in that specific case there is
Hi Robert,
I tried some suggestions I found in the forum with no resut.
These suggestion are mainly related to symbol visibility.
I suppose default OSG compilation on OSX is with symbol visibility on.
I guess if someone have already tried to switch symbol visibility off
I already tried to switch
Hi Ale,
I don't have an answer but do have a vague recollection that in certain
compiler options problems have been reported with dynamic_cast<>. My gut
says it was OSX in some combination. It may well be a bug in the compile,
try out gcc instead of Clang.
Sorry I can't be more specific, I
HI Zheng,
I am away from my dev machine so not in a position to look up the
implementation side for subload callback to double check your code.
In general though I wouldn't recommend having the draw traversal doing a
read from a device as this is very likely to cause a frame drop. The
standard
Here is the exact point where OSG crash:
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bool Dragger::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&
aa)
{
.
for (osg::NodePath::iterator itr = _pointer._hitList.front().first.begin();
itr != _pointer._hitList.front().first.end();
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