Re: [osg-users] Stats not showing after changing camera manipulator, what would be the cause?

2016-03-30 Thread Alexandre Vaillancourt
Apparently, the issue was linked to the fact that the View containing the camera for the mirror were not added as children of the main CompositeViewer that we use. I'm not sure why it's like that as I don't know enough of the relations that are between the StatsHandler and everything else, but it

Re: [osg-users] Get all vertices of an OSG Group

2016-03-30 Thread Sebastian Messerschmidt
Hi Clement, I checked what you suggested but I don't really understand how I can retrieve the respective colors of each points I am looking for. Do you have any idea how it can be done ? You need to extend your visitor to capture the StateSet active for your drawable. You need to add a

Re: [osg-users] VR headset integration

2016-03-30 Thread Björn Blissing
Hi Christian, I have started working with the integration of the Oculus 1.3 SDK, but haven't finished quite yet. Mostly because due to lack of time. Hopefully I will get some spare time and be able to complete the work during the week. Best regards Björn

Re: [osg-users] Get all vertices of an OSG Group

2016-03-30 Thread Clement Begotto
I checked what you suggested but I don't really understand how I can retrieve the respective colors of each points I am looking for. Do you have any idea how it can be done ? ... Thank you! Cheers, Clement -- Read this topic online here:

Re: [osg-users] draw callbacks

2016-03-30 Thread Peter Bako
Hi, I tried Javier's example, but I don't know how to modify the code, so that the stencil plane covers the "holes" on the clipped geometry. In this case the plane is renedered over the whole scene. I tried to remove the transformation and projection, then the plane was rendered on the correct

Re: [osg-users] Stats not showing after changing camera manipulator, what would be the cause?

2016-03-30 Thread Alexandre Vaillancourt
> > There isn't too much others can help with because the problem is likely > very specific to the things you've done. The best we can do is make > general suggestions and things to try. The finding that mirrors have an > effect is hint that either the mirrors are overdrawing the stats or

Re: [osg-users] VR headset integration

2016-03-30 Thread Christian Buchner
There appears to be ongoing integration work for OpenVR (SteamVR) here: https://github.com/ChrisDenham/osgopenvrviewer Christian 2016-03-30 16:14 GMT+02:00 Chris Hanson : > On Wed, Mar 30, 2016 at 7:19 AM, Christian Buchner < > christian.buch...@gmail.com> wrote: > >>

Re: [osg-users] osg to collada

2016-03-30 Thread Chris Hanson
Yeah, I had a client that did this (in reverse). You don't really need it statically linked unless you want an EXE that has no dependent DLLs. My client just used a build of OSG that was made with the COLLADA plugin, and OSGconv's DAE models into OSGB. Another client of mine did use the OSG

Re: [osg-users] VR headset integration

2016-03-30 Thread Chris Hanson
On Wed, Mar 30, 2016 at 7:19 AM, Christian Buchner < christian.buch...@gmail.com> wrote: > Hi, > I just wanted to ask around rather generally, how OSG integration with > various VR SDKs is coming along. > Can osgoculus be built against the recently released SDK version 1.3 at > this time? > I

[osg-users] VR headset integration

2016-03-30 Thread Christian Buchner
Hi, I just wanted to ask around rather generally, how OSG integration with various VR SDKs is coming along. Can osgoculus be built against the recently released SDK version 1.3 at this time? Is anyone working on a HTC Vive (OpenVR) or OSVR ( http://osvr.github.io/compatibility/ ) integration

Re: [osg-users] osg to collada

2016-03-30 Thread Christian Buchner
A statically linked osgconv binary with the required DAE and OSG2 plug-ins activated should do the trick. See the osgstaticviewer example for the required preprocessor macros to activate statically linked plug-ins. Christian 2016-03-30 9:41 GMT+02:00 Joe Kindle : > Hey :) >

[osg-users] osg to collada

2016-03-30 Thread Joe Kindle
Hey :) I'm looking for a simple way to convert osgb file to .dae file, in a computer that which doesn't have osg environment installed. In other words, I want to build an .exe file that gets .osgb file and converts it to .dae file Thanks!:) -- Read this topic online here:

Re: [osg-users] viewport is changing after huge sized object ; updating only visible nodes

2016-03-30 Thread Mathias Fröhlich
Hi, On Wednesday, March 30, 2016 08:19:31 Robert Osfield wrote: > On 30 March 2016 at 08:14, Andrey Perper wrote: > > > >I guess he wants to have the updateCallback called for "culled" geodes, > > or some way to check if the node was culled. For a similar problem, I also

Re: [osg-users] viewport is changing after huge sized object ; updating only visible nodes

2016-03-30 Thread Robert Osfield
On 30 March 2016 at 08:14, Andrey Perper wrote: > >I guess he wants to have the updateCallback called for "culled" geodes, > or some way to check if the node was culled. > > Yes!! that is correct! > The OSG by default calls update callbacks on all nodes that have an update

Re: [osg-users] Stats not showing after changing camera manipulator, what would be the cause?

2016-03-30 Thread Robert Osfield
On 29 March 2016 at 21:50, Alexandre Vaillancourt < alexandre.vaillancourt.l...@gmail.com> wrote: > It seems related to how we do our mirrors: it works well when there are no > mirrors, but when we start the software with the mirrors, the issue > happens. I'll keep on digging... > There isn't

Re: [osg-users] viewport is changing after huge sized object ; updating only visible nodes

2016-03-30 Thread Andrey Perper
>I guess he wants to have the updateCallback called for "culled" geodes, or >some way to check if the node was culled. Yes!! that is correct! > I know too little about the specifics of your application. The Application has earth + missile tracks on earth. I just add these tracks to scene and