[osg-users] Origin of computing maximum level in osgdem

2016-06-20 Thread maya leonard
Hello, Can someone point me to the literature for computing (1 ) AR = xRange/ yRange in bool DataSet::computeOptimumTileSystemDimensions(int& C1, int& R1) Lines 247- 270 DataSet.cpp and (2) int k_cols = int( ceil( 1.0 + ::log( destination_xRange / (_C1 * sourceResolutionX *

Re: [osg-users] Creating a annex/attic repository for old and no longer used parts of the OSG

2016-06-20 Thread michael kapelko
Option 2 is better. 2016-06-20 21:16 GMT+07:00 Jan Ciger : > > > On Mon, Jun 20, 2016 at 2:13 PM, Alberto Luaces wrote: > >> Robert Osfield writes: >> >> > Thoughts? >> >> In my opinion, a new repo implies extra maintenance duties (even they >> are likely

Re: [osg-users] How can a subset of an vertex array marked as dirty ?

2016-06-20 Thread Julien Valentin
Hi mat42x Code: VecArray->getBufferObject->dirty() should be what you're searching for mat42x wrote: > Hi, > > my geometry has a quit large vertex array and uses VBOs. I want to update > just a small subset of the array with new coordinates and let's OSG update > the VBO accordingly. > >

Re: [osg-users] Near/Far problem using models with bones.

2016-06-20 Thread Julien Valentin
Hi Paradox I'm not as experienced with osganimation as i would like but you perhaps experience problem with hardware animation: if hardware animation is enable osg (that is cpu side) has no way to compute bounding volume of your model so it can't compute actual near/far planes... What you can do

Re: [osg-users] Creating a annex/attic repository for old and no longer used parts of the OSG

2016-06-20 Thread Jan Ciger
On Mon, Jun 20, 2016 at 2:13 PM, Alberto Luaces wrote: > Robert Osfield writes: > > > Thoughts? > > In my opinion, a new repo implies extra maintenance duties (even they > are likely low), but cannot guarantee that it is synced or working with > the latest OSG version, so it has

[osg-users] Near/Far problem using models with bones.

2016-06-20 Thread Dario Minieri
Hi, I'm experiencing the follow problem: I have some models with bones. When those models reach frustum edge (or corner), they disappear (like near cutoff). I know the scale of bones is really important, if there is an incongruence between the model scale and bones this problem is very

Re: [osg-users] Creating a annex/attic repository for old and no longer used parts of the OSG

2016-06-20 Thread Alberto Luaces
Robert Osfield writes: > Thoughts? In my opinion, a new repo implies extra maintenance duties (even they are likely low), but cannot guarantee that it is synced or working with the latest OSG version, so it has a little added value. Removing things at the point they were working is a good aid

[osg-users] Creating a annex/attic repository for old and no longer used parts of the OSG

2016-06-20 Thread Robert Osfield
Hi All, I would like to trim down the core OpenSceneGraph so it no longer has dead/unused components. One such example is the DW (Designer Workbench) plugin that I wrote about last week, and got zero replies for anyone with any interest in using it, I could just remove this dead code with the

Re: [osg-users] MSVS2015 3rdparty build

2016-06-20 Thread Björn Blissing
memory_leak wrote: > > Björn ingen är idiot. I know you haven't writen getopt, I am a 20 year+ linux > user and programmer I am quite aware where getopt comes from. I didn't > insinuate it either :). I did not say you were either. :) I only wanted to make the source of the file clear for