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http://forum.openscenegraph.org/viewtopic.php?p=68827#68827
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Hi all,
I'm not a Mac expert, at all.
I had to port my graphic application, based upon OSG, and completely developed
on Win, to Mac.
After struggling for a long time, I finally did it. And it works fine on my Mac.
But when I try to run on another Mac, there is a missing library. Specifically,
Robert Osfield writes:
> On 29 September 2016 at 10:32, Alberto Luaces wrote:
>> I was precisely searching yesterday in the OSG examples directory to seee
>> if there were any program printing the detected GL characteristics
>> (similar to what glxinfo does on linux), but found none so far.
>
>
On 29 September 2016 at 10:32, Alberto Luaces wrote:
> I was precisely searching yesterday in the OSG examples directory to seee
> if there were any program printing the detected GL characteristics
> (similar to what glxinfo does on linux), but found none so far.
If you set the
Alistair Baxter writes:
> I’ve just discovered that my Windows 10 (Version 1511, last year’s
> November Update) desktop machine now supports OpenGL 4.5 over RDP!
>
> Apparently this has been in the pipeline for some time, but the only
> official word about it has been this post on an MS sysadmin
Hi Robert,
Thank you very much for spending so much effort on the threading affinity
(re)design. It is very much appreciated.
Christian
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