Re: [osg-users] blending with shader

2016-09-30 Thread David Heitbrink
Its kind of tough to say without having a good idea about what exactly you can do with your plugin. I can say what you most likely need to do is to bind a texture with your blend map to your scene some how. Ideally you would do this in a 2nd rendering pass. Basically you want to perform blendin

Re: [osg-users] What tools do you use

2016-09-30 Thread Andrey Skvortsov
> There are some osg based tools like osgEdit (outdated) I made some fixes, which allow to build osgedit with OpenSceneGraph 3.4.0. Thank you! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68834#68834 __

Re: [osg-users] OSG Ellipsoid to Sphere Conversion

2016-09-30 Thread Inna Reddy
Hi Mr. Robert, It worked for me. I have made Sphere from the osg Geometry. Thanks for the suggestion . ... Thank you! Cheers, Inna -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68833#68833 __

[osg-users] blending with shader

2016-09-30 Thread Gianni Ambrosio
Hi All, I have a projector attached to a PC where a 3rd party application runs. The 3rd party application uses OSG 3.0.1 and allows to add custom code re-implementing some virtual methods of their base Plugin class. I need to apply a blending operation to the visualized scene so that the projec

Re: [osg-users] multiple input with osgwidgets

2016-09-30 Thread Gianni Ambrosio
Hi Meldryt, I worked with osgWidget in the past. I move a widget with left_mouse+mouse_move and resize it with central_mouse_button+mouse_move. I also tried to show a contextual menu clicking with right mouse button on it. Now I'm on OSG 3.4.0 but moved recentrly from OSG 3.0.1. Could you please

Re: [osg-users] different materials for a geometry and highlight

2016-09-30 Thread Gianni Ambrosio
Hi Sebastian, thanks for the example. The roads I use may have from 600K to a maximum of 9 milion elements (=triangles). Maybe a mean of 2 milions. Gianni -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68830#68830 ___

Re: [osg-users] multiple input with osgwidgets

2016-09-30 Thread Sebastian Schmidt
bump! Does anyone else have this issue? I have no problem when i try to track this event inside my handle function of the custom osgGA::StandardManipulator class. But for my GUI widgets its easier to track this input events just by overriding mousePush, mouseDrag, ... events of osgWidget::Input