Hello,
I am using a fragment shader that requires #version 130
I use OSG 3.5.5 and Qt 5.7 on MacOS 10.12
This results in a shader compilation error, 'version 130 not supported'
I tried compiling OSG with GL3 enabled, but the error persists. Then I
tried to activate a Core Profile globally in Qt
Hi,
I'm happy to announce the release of the updated 3rdParty package for Windows.
You can download it on http://www.osgvisual.org/wiki/Downloads
It is compiled using VS2013 Update 4 in 64 bit (x64).
It contains the following libaries in their newest stable release:
zlib-1.2.8
2 matches
Mail list logo