This is off-topic, but this is the place with the highest-likelihood of
having someone with the knowledge in question.
Anyone here ever work with a 90s vintage Lockheed-Martin R3D/PRO-1000?
Some guys working on emulators for it for running legacy code have some
questions about its behaviour
Hello
Thanks for your reply.
The OpenMW example though is a bit complex for my current knowledge level and I
really want to keep things simple for now.
However I found another example using SFML that is actually rendering fine.
en. sfml-dev. org/forums/index.php?topic=20866.0 (can't post link)
Hi, rebootl.
I think, you need create SFML graphic context, then set he to camera.
I advise you to make normal support of a SFML window, like a SDL-window in
OpenMW.
https://github.com/OpenMW/openmw/blob/master/components/sdlutil/sdlgraphicswindow.hpp
Hello
I'm trying to embed osg in an SFML window. I found some examples and managed to
include an osgViewer. However there is a problem with the rendering. I'm not
sure what exactly is happening but it looks like if the normals get messed up
or so, see the attached image.
According to examples
Hi,
ok, maybe it is easier in that way.
Here are the uniforms of the compute shader:
Code:
struct PointLight {
vec4 position;
vec4 color;
vec4 paddingAndRadius;
};
// Shader storage buffer objects
layout(std140) uniform LightBuffer {
PointLight data[1024];
} ;
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