CTW_Liu wrote:
> Hi,
>
> I have a project which is required WPF to show a 3d scene, so I create a CLR
> dll project and a C++ dll project which use OSG. All of them were created in
> VS2013 and my osg version is 3.4.0.
>
> One of the demands in my project is that users can change model's textu
Hi Mike,
basically the thing you are looking for is instancing. The question is
still a bit void. You'll need a shader to do instancing, but you need to
put some effort into it by using a visitor to create your instances.
Take a look at the osggpucull example if your looking for an efficient
Similar to what OSGforest example does, except render an actual ive file and
mot just textured quads...
Thank you!
Cheers,
Mike
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osg-us
Hi,
Wondering if it possible to draw an ive file inside a shader. For example, say
I want to populate an urban area with a particular building, maybe have the
shader scale and rotate and place it randomly. Can I use a shader to draw the
ive file over and over again externally to the actual OSG
Hi Robert,
sorry, I suspect that this can be trivial but I tried to debug but I did not
find a solution.
The KdTree code in DatabasePager is inside
DatabasePager::FindCompileableGLObjectsVisitor class ( in apply(Drawable*) )
that is used inside DatabasePager::DatabaseThread::run() method.
Datab
On 12 December 2016 at 08:38, Rambabu Repaka wrote:
> Hi,Robert i saw the projective texturing and osg::TexGen/TexGenNode files iam
> unable to draw the grid starting trouble ? Can you explain how to start
> drawing the 3d grid.
It's just a matter of filling in an osg::Image with a grid pattern
Hi,Robert i saw the projective texturing and osg::TexGen/TexGenNode files iam
unable to draw the grid starting trouble ? Can you explain how to start drawing
the 3d grid.
...
Thank you!
Cheers,
Rambabu
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