Hi all! Today I tried this bundle: OSG 3.5.5 + osgQt 3.5.5 + osgQtQuick 2.0.0 via MinGW-w64 6.2.0 I was able to build and run the app based on QtWidgets. I also run the test QML scripts project osgQtQuick. You don't need to build OSG, or osgQt osgQtQuick! Just use this. If you want to try it too,
Raizel wrote:
> Денис, если будут ещё вопросы по OSG, пиши мне, я разъясню тебе, что знаю, на
> понятном языке.
Understud |-)
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69956#69956
___
Hello Heitbrink,
I'll try you're solution, and then i ll tell you ,
Thanks
d_a_heitbrink wrote:
> What threading model are you using?
>
> One thing you need to be conscious of is when you update/modify your
> scenegraph and who is using it at that time. Some operations might better be
>
Sorry to step in, but... osgQt is now a separated project? what do you
mean?
We are very worried about how bad OSG and QT5 perform together. They
were doing very good with qt4. But now... well, it was understandable
when qt5 appeared. There was a big change and some time is needed to
adapt.
Hello Bruno,
How to provide a deallocator ?
Thanks in advance
Bruno Oliveira wrote:
> Another possibility is that your code is allocating and deallocating memory
> in separate module DLLs. However, in Windows, each DLL has separate memory
> spaces and that cannot be done.
>
>
> You should
5 matches
Mail list logo