[osg-users] [TEST PASSED] OSG 3.5.5 + osgQt 3.5.5 + osgQtQuick 2.0.0.8 via MinGW-w64 6.2.0

2017-01-11 Thread Konstantin Podsvirov
Hi all! Today I tried this bundle: OSG 3.5.5 + osgQt 3.5.5 + osgQtQuick 2.0.0 via MinGW-w64 6.2.0 I was able to build and run the app based on QtWidgets. I also run the test QML scripts project osgQtQuick. You don't need to build OSG, or osgQt osgQtQuick! Just use this. If you want to try it too,

Re: [osg-users] mygui integration (for Wang Rui)

2017-01-11 Thread Denis Colesnicov
Raizel wrote: > Денис, если будут ещё вопросы по OSG, пиши мне, я разъясню тебе, что знаю, на > понятном языке. Understud |-) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69956#69956 ___

Re: [osg-users] Heap Corruption

2017-01-11 Thread Théo Nassour
Hello Heitbrink, I'll try you're solution, and then i ll tell you , Thanks d_a_heitbrink wrote: > What threading model are you using? > > One thing you need to be conscious of is when you update/modify your > scenegraph and who is using it at that time. Some operations might better be >

Re: [osg-users] osgQt and osg (CMake)

2017-01-11 Thread Rollastre Prostit
Sorry to step in, but... osgQt is now a separated project? what do you mean? We are very worried about how bad OSG and QT5 perform together. They were doing very good with qt4. But now... well, it was understandable when qt5 appeared. There was a big change and some time is needed to adapt.

Re: [osg-users] Heap Corruption

2017-01-11 Thread Théo Nassour
Hello Bruno, How to provide a deallocator ? Thanks in advance Bruno Oliveira wrote: > Another possibility is that your code is allocating and deallocating memory > in separate module DLLs. However, in Windows, each DLL has separate memory > spaces and that cannot be done. > > > You should