Re: [osg-users] Qt Quick and Android

2017-09-25 Thread James Turner
> On 22 Sep 2017, at 20:55, Kamil Zaripov wrote: > > I don’t sure that using QQuickWindow::beforeRendering() or > QQuickWindow::afterRendering() signal will help since it also uses same > OpenGL context as Qt Quick Scene Graph, but I will try it. Is that a problem? Keep in

Re: [osg-users] 3.4.1 bug in CMakeLists?

2017-09-25 Thread Julien Valentin
Oups sorry mea culpa I didn't know you could build through cmake It s been a while since i didn't do that but if the point is to build under windows via command line, i remember have done something like this: Code: %MSVCPATH%/vcvarsall.bat cmake -g "NMake Makefiles" . nmake Hope it helps

Re: [osg-users] 3.4.1 bug in CMakeLists?

2017-09-25 Thread Sebastian Messerschmidt
Hi, wow It seams you're clearly overthinking required command line arguments.. try using Code: cmake-gui %OSG_ROOT% instead ..and don't forget to delete CMakeCache.txt.. No, he's building it. Not configuring the project. The syntax is correct. Cheers Rollastre Prostrit wrote: Hi list. I

Re: [osg-users] Polytopes limited to 32 planes

2017-09-25 Thread Antoine Rennuit
Hello Robert, I totally get your point when you say I stretch osg::Polytope a bit too far, this is also the feeling that I had... As for using a custom hierarchy of osg::Plane, I understand that you are talking about a layered approach for intersections. Having the scene first intersect with

Re: [osg-users] CompositeViewer:: checkNeedToDoFrame() always returns true after adding an UpdateCallback

2017-09-25 Thread Robert Osfield
Hi Lincoln, If you know that your updates don't always need calling you customize the behaviour of the viewer by subclassing from CompositeViewerViewer and override the run() or checkNeedToDoFrame() method and let this code decide when a new frame is required. Robert.

Re: [osg-users] CompositeViewer:: checkNeedToDoFrame() always returns true after adding an UpdateCallback

2017-09-25 Thread Lincoln Nxumalo
Hi Robert, Okay thanks for the reply. That makes sense. Thank you! Cheers, Lincoln -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72062#72062 ___ osg-users mailing list

Re: [osg-users] CompositeViewer:: checkNeedToDoFrame() always returns true after adding an UpdateCallback

2017-09-25 Thread Robert Osfield
Hi Linclon, This is done by design, if you've put an update callback into the scene graph then you are tell the world that you plan to update it, typically one would move a transform or alter some visual state in such an update, so you really need to render a frame to make sure those updates get