Hello Robert,

I totally get your point when you say I stretch osg::Polytope a bit too far, 
this is also the feeling that I had...

As for using a custom hierarchy of osg::Plane, I understand that you are 
talking about a layered approach for intersections. Having the scene first 
intersect with a rough polygon (e.g. the bounding box of the initial polygon) 
and then refining the polygon. Even a 2 steps approach should drastically 
speed-up the intersections test. That's a really good idea, thanks!

Regards,

Antoine.

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http://forum.openscenegraph.org/viewtopic.php?p=72064#72064





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