Re: [osg-users] Trying to understand GraphicsWindow system

2017-12-20 Thread Brett Haines
Thanks for the tip. I had been building it all in the command line, but I'll try doing everything in Android Studio next. Cheers! Brett kornerr wrote: > Hi. > Depends on how you build for Android. > > -- > Post generated by Mail2Forum -- Read this topic onli

[osg-users] osgFX::Outline question

2017-12-20 Thread Jeff White
Hi, I am attempting to use the osgFX::Outline class to indicate that a model has been selected by the user. I followed the approach in the osgoutline example and I am able to get outlines around my models. The only issue I am noticing is that for some models I get a black outline instead of t

Re: [osg-users] Trying to understand GraphicsWindow system

2017-12-20 Thread michael kapelko
Hi. Depends on how you build for Android. Here's how to build OpenSceneGraph application with Android Studio: https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.8.SampleUnderAndroid On 19 December 2017 at 22:31, Brett Haines wrote: > Hi all, > > I'm in the middle of bu

Re: [osg-users] [3rdparty] ImGui integration

2017-12-20 Thread Riccardo Corsi
Hi Florian, I have a working implementation with non-FFP, which I cannot disclose, but I can give you some pointers: - I suggest to go for the "osg version" that you mention, using native osg geometries, not to have conflict with GL state and rendering in all osg threading schemes - you can either