[osg-users] Prevention of near plane culling while moving camera

2018-03-09 Thread Hartwig Wiesmann
Hi, In my dynamic scene (objects can be added or removed) I use a perspective projection and automatic near and far plane calculation. To prevent during camera movement culling of objects between the camera and the near plane I calculate before each camera movement if there are objects in the p

Re: [osg-users] The importance of using Camera::setDrawBuffer()+setReadBuffer() in application setup

2018-03-09 Thread Julien Valentin
I haven't followed recent developpement this last 15 days but after merging my fork with master todya, all my rtt stuff saved as osgb doesn't work anymore(freeze). You said using using osgviewer would be okay but it doesn't seams to work I had setted all my view and rtt cam Read/Draw buffer to G

[osg-users] Undocking WIN32 causes problems

2018-03-09 Thread Adrian Jelffs
Hello, I am running my OSG scene in a WIN32 application. I hooked it up to the window using the following code and it works great. When I resize the window the scene resizes perfectly. However, when I undock the window from the parent form the OSG scenes goes black and I lose all further contac

[osg-users] Getting the height of a 3DS node

2018-03-09 Thread Adrian Jelffs
Hello, I am loading a 3DS file in to my scene and I need to find out the height of the object. I want to place some text above the object which moves with a fixed offset but I don't always know the size of the object. I am currently loading it like this: _myNode = osgDB::readNodeFile("adrian.3

[osg-users] osg and the latest android ndk 27

2018-03-09 Thread Trajce Nikolov NICK
Hi community, I did this years ago and now I am on it again - osg on android. Anyone succeeded to configure and compile osg with ndk 27? If so, what is the cmake command? Thanks a bunch as always -- trajce nikolov nick ___ osg-users mailing list osg-u

Re: [osg-users] Looking for FBX models to test out our FBX plugin

2018-03-09 Thread Julien Valentin
Hi Robert I tested the two models with Software transform implementations in osganimationviewer and it worked quite well -The rig only test was successfull -The rig+morph test gives strange result : I suspect morphtarget arent yet well supported (no MorphGeometry outputed) It doesn't help a lot b

Re: [osg-users] Looking for FBX models to test out our FBX plugin

2018-03-09 Thread Julien Valentin
Hi Jordi Thanks for the advice but now searching animated+rig gives me some rigs with no anim...(no a real problem as it can be detected at preview) The purpose of my last post was just to propose Robert a proper model for osganimation basics and avoid him time spend in searching After further

Re: [osg-users] Looking for FBX models to test out our FBX plugin

2018-03-09 Thread Jordi Torres
Hi Julien, There is a search filter for animated models. Maybe it can help... https://sketchfab.com/search?features=downloadable+animated&q=fbx&sort_by=-pertinence&type=models Cheers El El vie, 9 mar 2018 a las 23:04, Julien Valentin < julienvalenti...@gmail.com> escribió: > Hi > Searching sket

Re: [osg-users] Looking for FBX models to test out our FBX plugin

2018-03-09 Thread Julien Valentin
Hi Searching sketchfab i find out that most of the so called rigged aren't...:/ so Here's the two I've found and check as real animated rig (Blender 2.79 import fbx work very nice with them) https://sketchfab.com/models/3a09c60daf6642598724a51a29e2cf28 https://sketchfab.com/models/ab4c8506972a43d8

Re: [osg-users] Looking for FBX models to test out our FBX plugin

2018-03-09 Thread Jordi Torres
Hey Robert, Huge list of free downloadable models from Sketchfab :) https://sketchfab.com/search?features=downloadable&q=fbx&sort_by=-pertinence&type=models Cheers. 2018-03-09 17:20 GMT+01:00 Robert Osfield : > Hi All, > > I'm currently looking to re-factor elements of the FBX plugin to make >

[osg-users] Looking for FBX models to test out our FBX plugin

2018-03-09 Thread Robert Osfield
Hi All, I'm currently looking to re-factor elements of the FBX plugin to make it more cleaner and flexible but don't have many FBX models myself to test things. If you have models that you can share publically or privately then I'd appreciate being able to add these to my sure any changes I make