Hi,
As mentioned in this thread
http://forum.openscenegraph.org/viewtopic.php?t=2525 you need to change your
username to something human-readable. Unfortunately many people including
yourself don't register with a email address they don't check on a regular
base. Else they would get my emails
Hi Joshua,
I fully agree with you. We are developing commercial software and started with
plenty of years ago. About 10 years ago we started to use osg and embedded osg
view into a qt widget based on the osg-qt project at that time. It worked
smoothly since then. Now we are on the latest
Hi,
I've posted a couple of questions, one more than ten days ago and they are
awaiting approval. How long does this process exactly take???
Thanks
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74402#74402
Hi,
I have just investigated the issue with OSG view set in QT window and
osgEarth REX engine which resulted in completely black screen. This was
probably different problem, but it sounds bit like yours so I decided I
will share my observations. Maybe it will help someone. What I found to be
an
?!?! gmail just sent the email mid sentence
> That exactly the same can be said for the OSG. Doesn't mean
Mean't to say:
On Sat, 28 Jul 2018 at 10:20, Robert Osfield wrote:
> > Now, there are huge firms that adopted Qt for decades and run multi billion
> > dollars systems on it.
The
On Fri, 27 Jul 2018 at 18:19, Joshua Tree wrote:
>
> I have to chip in here. Qt is the most reliable, industry standard UI for
> C++, period. In part this success is due to the moc autogeneration, which
> could get you out of SFINAE madness.
>
> Now, there are huge firms that adopted Qt for
Hi Andreas,
When you use GLCORE you have to provide your own shaders to do rendering.
Unless you really have to use GLCORE for portability reasons - such as
OSX or to avoid crappy driver issues, I would recommend just sticking
with the default build of the OSG where you can mix and match old
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