[osg-users] Problem with output - OSG/Shader

2018-08-04 Thread RĂ´mulo Cerqueira
Hi, I would like to write the output/buffer of fragment shader to texture (RTT) as I wish (e.g. all red), however this result is depending of the model's shapes visible in the scene. How can I proceed with this correctly? Follow below my minimal source code and the results. Thanks in advance!

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-08-04 Thread Andrew Lowe
On 02/06/18 01:22, Robert Osfield wrote: > Hi All, > > I am delighted to say that today I began work on VulkanSceneGraph, [snip] > > I also will be looking into what features of modern C++ can bring to > the table to make our lives as graphics developers easier and more > productive, C++11, 14

Re: [osg-users] Crash when using LineSegmentIntersector

2018-08-04 Thread Sam Brkopac
Hi Robert, Thanks for taking the time to write up your post - very informative. > For a modern scene graph I wouldn't create any Geode's at all. Most of the OSG examples use Geodes. What is the type you would use for a modern scene graph? > However, as I've only seen a tiny snippet of your