On 02/06/18 01:22, Robert Osfield wrote:
> Hi All,
> 
> I am delighted to say that today I began work on VulkanSceneGraph,

[snip]

> 
> I also will be looking into what features of modern C++ can bring to
> the table to make our lives as graphics developers easier and more
> productive, C++11, 14 and 17 are all under consideration.
> 

[snip]

Dear all,
        The above announcement has prompted me to up my skills with C++. I
started using it back in the days of the release of the HP & SGI STL
implementations, the mid to late '90s but always managed to use it as a
"super" C. I now want to learn all the new stuff and become buzz word
compliant.

        To this end, what books would people suggest I invest in to get the
latest info and the most out of the latest bits & pieces? What I aim to
be able to do is understand what Robert is doing with the new Vulcan
scenegraph, understand Boost etc and in turn make use of them. On the
other hand I don't want/need to be someone who can criticise the latest
decisions be the various standards committees :)
        
        Any thoughts, pointers would be greatly appreciated,

                Andrew

p.s. A viewing of the various online stuff from MIT/Stanford/Berkley etc
is also on the to do list.
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