Robert,
We recently pulled the latest master branch of OpenSceneGraph, and found
that FBOs in osgEarth no longer initialize properly. We narrowed the
problem down to this commit which appears to introduce the usage of
glTexStorage:
Hi Pawel,
On Thu, 9 Aug 2018 at 17:59, Paweł Księżopolski
wrote:
> If you are still in sponge mode - I just released new version of my Vulkan
> renderer, where you can find few articles linked from README.md.
>
> These articles describe some of the important aspects of my renderer
>
Hi Robert,
If you are still in sponge mode - I just released new version of my Vulkan
renderer, where you can find few articles linked from README.md.
These articles describe some of the important aspects of my renderer
architecture, that you may find inspiring, interesting or just simply
Hi Mike,
I suggest checking the results of "geom" and "coords" before using them.
If they are nullptr it will crash your program.
- Werner -
Am 09.08.2018 um 12:39 schrieb michael kapelko:
> Here's how I change texture coordinates:
>
Here's how I change texture coordinates:
https://github.com/OGStudio/ogs-mahjong-components/blob/0308cd2ed97b001cf5aecea1b5aada839707c5cf/02.Theme/desktop/src/render.h#L184
Note that the function gets osg::Geode that has already been extracted
from osg::Node.
Here's a sample class to print whole
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