[osg-users] New glTexStorage code is disrupting FBO initialization

2018-08-09 Thread Glenn Waldron
Robert, We recently pulled the latest master branch of OpenSceneGraph, and found that FBOs in osgEarth no longer initialize properly. We narrowed the problem down to this commit which appears to introduce the usage of glTexStorage:

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-08-09 Thread Robert Osfield
Hi Pawel, On Thu, 9 Aug 2018 at 17:59, Paweł Księżopolski wrote: > If you are still in sponge mode - I just released new version of my Vulkan > renderer, where you can find few articles linked from README.md. > > These articles describe some of the important aspects of my renderer >

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-08-09 Thread Paweł Księżopolski
Hi Robert, If you are still in sponge mode - I just released new version of my Vulkan renderer, where you can find few articles linked from README.md. These articles describe some of the important aspects of my renderer architecture, that you may find inspiring, interesting or just simply

Re: [osg-users] Load an obj file and mapping a given vertex to its Texture coordinates

2018-08-09 Thread Werner Modenbach
Hi Mike, I suggest checking the results of "geom" and "coords" before using them. If they are nullptr it will crash your program. - Werner - Am 09.08.2018 um 12:39 schrieb michael kapelko: > Here's how I change texture coordinates: >

Re: [osg-users] Load an obj file and mapping a given vertex to its Texture coordinates

2018-08-09 Thread michael kapelko
Here's how I change texture coordinates: https://github.com/OGStudio/ogs-mahjong-components/blob/0308cd2ed97b001cf5aecea1b5aada839707c5cf/02.Theme/desktop/src/render.h#L184 Note that the function gets osg::Geode that has already been extracted from osg::Node. Here's a sample class to print whole