Arg it doesn't crash with Mesa 18.0.5/intel chipset!?
mp3butcher wrote:
> Hi
> I think the first step to fix this issue is first to reproduce it
> I crash osg3.6 with a GT440 on Ubuntu NVIDIA driver 390.87
> https://github.com/openscenegraph/OpenSceneGraph/issues/697
> I'll check if mesa
Hi
I think the first step to fix this issue is first to reproduce it
I crash osg3.6 with a GT440 on Ubuntu NVIDIA driver 390.87
https://github.com/openscenegraph/OpenSceneGraph/issues/697
I'll check if mesa fails too tonight
But if anyone have the time to confirm it, I would be very glad
Hi Michael,
The portable way is to define a byte array.
See this stackoverflow for more detail:
https://stackoverflow.com/questions/7288279/how-to-embed-a-file-into-an-executable
Sent from my iPhone
> On Jan 21, 2019, at 4:02 AM, Michael Maurus wrote:
>
> Hi guys,
>
> is it possible to
HI Julien,
On Mon, 21 Jan 2019 at 14:51, Julien Valentin
wrote:
> This mod fix the issue but it's surely not clean enough for you
>
> Code:
> void VertexArrayState::generateVertexArrayObject()
> {
> _ext->glGenVertexArrays(1, &_vertexArrayObject);
> if(_vertexArrayObject ==
This mod fix the issue but it's surely not clean enough for you
Code:
void VertexArrayState::generateVertexArrayObject()
{
_ext->glGenVertexArrays(1, &_vertexArrayObject);
if(_vertexArrayObject == _state->getCurrentVertexArrayObject())
_state->setCurrentVertexArrayObject(-1);
}
I admit the fix is kind of hacking :/ Haven't find a proper way to fix it yet
but you keep closing issues pointing the bug...
I debugged a lot to find this issue so please respect that.
I reopened an issuemay this one is clean enough not to be treated as garbage
robertosfield wrote:
> On
On Mon, 21 Jan 2019 at 10:56, Julien Valentin
wrote:
> If you have any real argument against this change, please expose it
> publically.
The Issue code your wrote is a mess of bad programming practices. How
would we know where a problem is when the Issue code has so many
problems of it's own.
Hi guys,
is it possible to somehow compile resources like models/nodes into an
executable?
How about putting the content of an osgt file as a string into my source code?
But as far as I've seen, there is no readNodeFromString method in osgDB.
Any ideas/suggestions?
Thank you!
Cheers,
Michael
Hi
I'm pretty outraged about the way everyone seems to close eyes on the bug i
spot.
Further Robert keep closing all my issue and pr with fallascious reason.
Do you even see the problem?
When a vao is deleted and a new one is regenerate, they may have the same name
and so pass as the same for
Hi,
In setting up the roaming scene model of 'EarthManipulator', how to manage to
get the view of invisible underground part of the model in course of rotating
operation?
Thank you!
Cheers,
Mirro
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