Hi Nikolai,
osg_ProjectionMatrix is the OSG version of the now deprecated GL's
gl_ProjectionMatrix.
It's value is set by the osg::Camera's setProjectionMarix() method, and is
the 4x4 matrix that transforms eye coordinates to clip space.
Robert.
On Sun, 8 Sep 2019 at 11:53, Nikolai Christensen
Hi, all,
I'm pretty sure Zachary takes the news like that: https://imgflip.com/i/3a02xd
:)
On Sat, 7 Sep 2019 at 13:03, Stuart Mentzer wrote:
>
> Hello OSG-community,
>
> OSG 3.6.4 Windows 64-bit binaries built with Visual C++ 2017 are now
> available from this page on my company's site:
>
2 matches
Mail list logo