Hi Martin,
I replied to your message earlier, but I thought I would post my experience
here for the benefits of those reading this thread down the line:
What I did was create a WinForms Control that hosts the OSG window. Look for
examples (theres a good one on CodeProject I think) of
Hi,
I am using a combination of osg manipulators (fly, drive, etc.) with a
KeySwitchManipulator. After these are set up, I have several tools which can
be loaded at runtime, and each of them can register event handler callbacks for
things like mouse up and mouse down. These handlers are
Hi,
I am trying to reset my viewer's position in response to an external UI event
using the home(double) function on MatrixManipulator, but to no avail. The call
to setHomePosition() is working correctly, as I can hit the spacebar, and it
takes me to the proper location. The online page for
Hi Maciej,
Thank you for the example. It seems to be a lot faster than what I was doing
earlier. Before when a node was selected, I removed it from its parent,
created an osgFX::Scribe effect and placed it under the parent, and then
reattached my node under that. But there was a slight delay
Hi Robert,
Thanks for that clarification, as my understanding of where nodes should be
added and removed was exactly backwards. I did paraphrase my code extensively,
because there was a lot of unrelated code - but I guess I didn't include
enough. I went to create a simpler example using
Hi,
I switched my code around to where the model was being added from the main loop
rather than the update traversal, and it was still crashing. On closer
examination I noticed that the crashes were occurring during the render
traversal, so I began to suspect the effect itself. When I replaced
Hi,
I am trying to implement a mechanism by which selected objects in my scene are
highlighted. Searching the forum I found a reference to the Outline effect (an
implementation of osgFX::Effect) on Ulrich Hertlein's web site
(http://www.sandbox.de/osg/), and I have attempted to integrate it
Hi,
We are using WPF, which is Windows-only, of course. We have a thin layer
written in C++/CLI that wraps our code that uses OSG.
Brian Stewart
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=12433#12433
So sad. I had the first Indigo that would digitize video back in '92, and later
on I had an Onyx in my house for about a year. It did use a lot of electricity
though... This certainly wasn't a surprise, but I will miss them.
--
Read this topic online here:
Hi Albert,
I just did a project with the Blue Marble Next Generation data (BMNG), and I
just loaded the jpg tiles and used them to texture polygons. The BMNG data
set goes from -180,-90 to 180,90, and there are 5 rows by 10 columns in the
base set, and each set beyond that doubles the rows and
Hi,
I have developed an application where I have an OSG window embedded in a
windows application built with WPF. On certain Geforce cards there seems to be
a bug where WPF popup windows (like menus) that have AllowTransparency set to
true do not draw correctly over my OSG window. Basically
Hi Mattias,
I have been meaning to do exactly what you have done, but have not gotten
around to it. According to Microsoft, if your libraries have only plain C
interfaces, and don't use STL internally, then you can get away with mixing
libraries from different versions of their compiler. When I
, and that is all. My app is a console application, is built
with Visual Studio 2008, and it sets OpenScenGraph to SingleThreaded mode.
Anybody seen this before? Any debugging tips?
Thanks
Brian Stewart
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http
13 matches
Mail list logo