[osg-users] View Rendering Order

2008-08-05 Thread DanG2015
Is there a means to control (change) the rendering order of individual Views within a CompositeViewer (e.g., to ensure that inset views appears on top of others or if two view areas are moved and overlap, to specify which one should be on top). The addView does a push_back() into the Views v

Re: [osg-users] Viewer/CompositeViewer

2008-08-04 Thread DanG2015
> Slaves can be moved independently of the main camera by setting their reference > frames to ABSOLUTE_RF. Otherwise, yes, they are offset from the main camera. Ahh, yes. That makes sense. > I have used a slave to provide an orthographic overlay (HUD) projection, > which has its own un

Re: [osg-users] Viewer/CompositeViewer

2008-08-04 Thread DanG2015
> You are mostly on the right track. Good to hear... the previous postings described it, but I wanted to make sure I was "getting it". > A couple of clarifications: > A view's Master Camera can be active (have its own GraphicsContext) or passive (no GraphicsContext). This is an area I

[osg-users] Viewer/CompositeViewer

2008-08-04 Thread DanG2015
I'm starting to convert several apps from OSG 1.X to the current release. I've read the posts regarding Viewer and CompositeViewer and want to make sure I'm understanding it right. If you don't mind a few beginner questions... 1) Viewer (which "is a" View) can have one or more Cameras, bu