Is there a means to control (change) the rendering order of individual Views
within a CompositeViewer (e.g., to ensure that inset views appears on top of
others
or if two view areas are moved and overlap, to specify which one should be
on top).
The addView does a push_back() into the Views v
> Slaves can be moved independently of the main camera by setting their
reference
> frames to ABSOLUTE_RF. Otherwise, yes, they are offset from the main
camera.
Ahh, yes. That makes sense.
> I have used a slave to provide an orthographic overlay (HUD) projection,
> which has its own un
> You are mostly on the right track.
Good to hear... the previous postings described it, but I wanted to make
sure I was "getting it".
> A couple of clarifications:
> A view's Master Camera can be active (have its own GraphicsContext) or
passive (no GraphicsContext).
This is an area I
I'm starting to convert several apps from OSG 1.X to the current release.
I've read the posts regarding Viewer and CompositeViewer and want to make sure
I'm understanding it right. If you don't mind a few beginner questions...
1) Viewer (which "is a" View) can have one or more Cameras, bu
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