Re: [osg-users] I made the libRocket GUI library usable with OSG

2012-04-10 Thread David Wilson
Hi Martin, I tried adding a few different controls types to the demo.rml file - checkbox, radio button, select list, and button. Button did work OK, although the text on the button would appear and disappear as I hovered over it. Radio buttons, select, and checkboxes would not render at all

Re: [osg-users] I made the libRocket GUI library usable with OSG

2012-04-08 Thread David Wilson
Hi Martin, I just tried out your sample. This is exactly what I'm looking for, for a game I'm working on. Looks super slick. One thing I did have to change before I could compile the sample - in CMakeLists.txt, I had to change: SET(USE_OSG_GA 0) to SET(USE_OSG_GA 1) (I got the

[osg-users] Modifying geometry on the fly?

2010-11-21 Thread David Wilson
work into OSG, I hope to make an F1 racer of a game engine with it someday! Cheers, David Wilson -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33898#33898 ___ osg-users mailing list osg-users

Re: [osg-users] [build] Error compiling osgText on mingw (trunk)

2010-09-26 Thread David Wilson
Hi, I got the 2.9.8 developer release and it's compiling ok. I really should have checked this out first. Sorry! Thank you! Cheers, David -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32076#32076

Re: [osg-users] [forum] Building a scene graph for several thousand objects

2010-08-19 Thread David Wilson
a little more performance by implementing them as quads instead? I'm guessing it would probably be marginal but might decrease memory use a little. Anyway, thanks again! David Wilson -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30925#30925

[osg-users] [forum] Building a scene graph for several thousand objects

2010-08-18 Thread David Wilson
Hi all, First of all, thanks to the folks who built this library. I'm building a 3D game engine based on osg::CompositeViewer featuring rather larger worlds built using cubes. I've attached an image of what I'm trying to create. I was using ShapeDrawable for the blocks until I read I would