Hi Martin,
I tried adding a few different controls types to the demo.rml file - checkbox,
radio button, select list, and button.
Button did work OK, although the text on the button would appear and disappear
as I hovered over it.
Radio buttons, select, and checkboxes would not render at all
Hi Martin,
I just tried out your sample. This is exactly what I'm looking for, for a game
I'm working on. Looks super slick.
One thing I did have to change before I could compile the sample - in
CMakeLists.txt, I had to change:
SET(USE_OSG_GA 0)
to
SET(USE_OSG_GA 1)
(I got the
work into OSG, I hope to make an F1
racer of a game engine with it someday!
Cheers,
David Wilson
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33898#33898
___
osg-users mailing list
osg-users
Hi,
I got the 2.9.8 developer release and it's compiling ok.
I really should have checked this out first. Sorry!
Thank you!
Cheers,
David
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32076#32076
a little more performance by implementing them as quads
instead? I'm guessing it would probably be marginal but might decrease memory
use a little.
Anyway, thanks again!
David Wilson
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30925#30925
Hi all,
First of all, thanks to the folks who built this library.
I'm building a 3D game engine based on osg::CompositeViewer featuring rather
larger worlds built using cubes. I've attached an image of what I'm trying to
create.
I was using ShapeDrawable for the blocks until I read I would
6 matches
Mail list logo