Hi Gianni,
I had a similar problem in the past, and it was related to the camera
clipping.
In my case it was enough to move the axes inside the screen, as shown in
the following code snippet:
// create a camera to set up the projection and model view matrices,
and the subgraph to drawn
Hi David, and thanks for the great explanation! It has been very helpful
I will try to modify or instruct the import plugins of the file
formats I need forcing the association between the maps and the
texture unit meaning then.
Thanks again,
Davide
-- Forwarded message --
.
On Wed, Feb 4, 2009 at 9:35 AM, Davide Bacchet davide.bacc...@gmail.com
wrote:
Hello guys,
I finally get to my other windows laptop and run the testcase on that
system
too.
Both compiled in release, using osg as a shared lib; the results:
WIN32:
*** test using GLUT ***
cpu time
Hello guys,
I finally get to my other windows laptop and run the testcase on that system
too.
Both compiled in release, using osg as a shared lib; the results:
WIN32:
*** test using GLUT ***
cpu time: 1641 milliseconds
effective time: 1.64645 seconds
average fps: 607.367
*** test using osgviewer
Hi Ulrich,
thanks for answering too :)
Hi Davide,
(...)
That could be your problem right there...
especially when you're using lots of textures, shaders(!) and such.
I think I'm doing something wrong or missing some important call while
setting up the application. Or more probably
...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1
Hi Davide,
On Tue, Feb 3, 2009 at 9:57 AM, Davide Bacchet davide.bacc...@gmail.com
wrote:
I compared a Macbook core2Duo 2GHz, intel graphics with a dell dimension
laptop, pentium 4 2.0GHz and nvidia graphics.
What it is feeling
quickly at
the OpenGL fifo.
Robert.
On Mon, Feb 2, 2009 at 1:42 PM, Davide Bacchet davide.bacc...@gmail.com
wrote:
Hi to everybody,
I'm having a problem under OSX with the osgviewer implementation.
The application is using only 5 to 10% of the processor power, because
the
most part
.
Robert.
On Mon, Feb 2, 2009 at 1:42 PM, Davide Bacchet davide.bacc...@gmail.com
wrote:
Hi to everybody,
I'm having a problem under OSX with the osgviewer implementation.
The application is using only 5 to 10% of the processor power, because
the
most part of the time it is waiting
osgviewer example
distributed with the library.
Does somebody encountered the same problem and, hopefully, solved it in some
way? or there is some workarounds? or maybe I'm making some stupid
mistake...
Thanks!
Davide Bacchet
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