Re: [osg-users] [vpb] Multiple terrain layers and relative altitude heightmap

2012-03-19 Thread Eric Zaremba
Ok, thank you, I will take a look at all of that. Eric -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46412#46412 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.opensceneg

Re: [osg-users] [vpb] Multiple terrain layers and relative altitude heightmap

2012-03-15 Thread Eric Zaremba
Hi, At the question Aurelien wrote: > 3. Is there any "invalid elevation value" management to "cut holes" in source > elevation data and then build a database with holes inside ? (not simple > shape holes as square) You say Chris Hanson wrote: > I don't remember how VPB handles this anymore.

Re: [osg-users] Need Help ! Open Scene Graph For IPhone Shaders Issues

2010-12-22 Thread Eric Zaremba
Hi, First, I don't see any call to realize(); Second, do you set any camera manipulator or position to look at your box? Eric -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35068#35068 ___ osg-users

Re: [osg-users] OSG Animation Tutorial

2010-12-22 Thread Eric Zaremba
Hey! See it as your Christmas gift ;) Eric -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35064#35064 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/lis

Re: [osg-users] OSG Animation Tutorial

2010-12-22 Thread Eric Zaremba
I don't know if they are tutorails about this, but animation can be done with OSG. To set your animation, you can use blender for example and then, export to osg. Then, use osgCal to perform animation and skinning. Eric -- Read this topic online here: http://forum.openscenegraph

Re: [osg-users] QT undefined reference to

2010-12-07 Thread Eric ZAREMBA
Hi, It's a Qt purpose. To fill the LIBS variable, prefix the paths with -L and the library names with -l So, LIBS += -LD:/openscenegraph/OpenSceneGraph/lib -losg -lOpenThreads Cordialement, Eric Zaremba European Rail Software Applications 5

Re: [osg-users] OsgViewer QT threads

2010-10-12 Thread Eric Zaremba
Hi, What kind of thread? Rendering OSG in a QT widget force to set the viewer to singleThread. But creates qt thread still is possible. Eric -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32662#32662 _

Re: [osg-users] OSG and QT problem

2009-10-29 Thread Eric ZAREMBA
Hi, I experiment this. I used an already displayed scene in another viewer. (I think you do not reload your nodes). So, they are a marker in the osg::Texture which indicates to unref the image after apply. I thinks it a save memory trick. But in our case, the image does not exist anymore w

[osg-users] Qt4, OSG and HUD

2008-08-14 Thread Eric ZAREMBA
Hi all, Since Qt 4.4, we are able to mix OpenGL and Qt in a way which provides more possibility than the osgViewerQT do by using QGraphics framework, especially for HUD display. I joint the example I write to do this. The main function loads a model a display into my QGraphicsScene inherit

Re: [osg-users] Fog problem

2008-07-10 Thread Eric ZAREMBA
origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Robert Osfield Envoyé : jeudi 10 juillet 2008 13:00 À : OpenSceneGraph Users Objet : Re: [osg-users] Fog problem Hi Eric, What happens when you run: osgprecipitation lz.osg Robert. On Thu, Jul 10, 2008 at 11:22 A

Re: [osg-users] Rendering the scene multiple timeswith differentshaders.

2008-05-23 Thread Eric ZAREMBA
I don't know how you perform your multi-pass rendering. But as far I understand the nodeMask, a node is traversed if the logical AND operator between the visitor mask and the node mask is not null. So, if you use two cameras, the first can have a mask to 0x1 to render the subgraph Node_1 and the

Re: [osg-users] Rendering the scene multiple times with differentshaders.

2008-05-22 Thread Eric ZAREMBA
I think use osg::Switch is right way to do. You can set a StateSet to any Node, then (correct me if I'm wrong) all children will inherit the stateset. So, I think about a graph like this: Root | | Switch ___|__ |

Re: [osg-users] OSG user meeting in Paris - Monday 28 April

2008-04-02 Thread Eric ZAREMBA
Hello, I will come too. Great idea! Eric Z. European Rail Software Applications 5, rue Maurice Blin 67500 HAGUENAU FRANCE -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Frauciel Luc Envoyé : mercredi 2 avril 2008 10:51 À : OpenSceneGraph Users Obje

Re: [osg-users] Object position on screen coordinates

2008-03-26 Thread Eric ZAREMBA
Hi, To display a node on top of the other, I think you can set off the depth buffer test and put it into a render bin up all the others (> 10, since it is the transparent bin, if I remember) to draw them at the end. It's all done via StateSet, you should find them easily. Eric Z. -Messag

Re: [osg-users] OpenSceneGraph 2.19 osgViewer

2007-09-05 Thread Eric ZAREMBA
I'm porting my application from 1.2 to 2.x too and meet the same problem. To render an empty scene, I do a viewer->setSceneData(new osg::Node); In osgViewer the function frame() do all the work for you and, anyone can correct me if I'm wrong, you do not need to call any update() anymore b