Hi guys,
Thanks for your help. I am having some problems with the installation of
Collada-dom. I am trying to install in my computer with Linux. When I execute
this line make -f Makefile.linux, it starts to compile but at the end it
generates the next error:
make[1]: Entering directory
Hi Robert,
I could make it with Callbacks. Thank you very much for your help.
Cheers,
Felipe
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Hi,
first of all, thank you very much for your answer. But there is something that
I do not understand, for example if I load a .3DS model in a osg Node, how I
can transform it to a DOF Node to translate or rotate in real time? I thought
that with a dynamic cast I could get it.
Thank you!
Hi Robert,
thank you very much for your answer. My problem is that I need to translate an
Helicopter (.3DS model), with a camera, in a scene and I need to can change
its course or even stop it in real time pressing a key of the keyboard or
something like that. If I use animationpath I can not
Hi,
I am trying to make a scene with a Helicopter flying over a terrain and with
the option to change its course or stop it in real time. I have been looking
tutorial 8, and I have tried to do a modification to rotate tank instead the
two DOF nodes. Here is the code, i have GTKviewer but it is
Thanks for your answer Vincent. I am looking the examples and tutorials to do
that, but the code that I have found does not run. Somebody can show me a code
to move a loaded model in a scene using CallBacks?.
Thank you!
Cheers,
Felipe
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Hi,
I have been looking for some information about real-time motion in the forum
but I have not found what I want. I want to do a scene with an helicopter
flying over a terrain, but I want to change its motion in real-time. First, I
did it with Animationpath like the example osganimate.cpp,
Hi Sukender,
Thank you very much for your answer, but that is not the problem. Textures
associated to the model are loaded, I can see sticks and letters in the model,
but is the colour which is white. Moreover, I can load with succes the model in
my notebook computer with the same version of
Hi,
Thanks both for your answers. Sorry, but I have been disconnected the last
week. I am doing my final year project. I have designed a multimodal interface
for control and monitor UAVs (Unmanned Aerial Vehicles). I have many tools:
Head Tracking, Touch screens, 3D sound, etc...
But I want
Hi,
I am looking for a terrain generator that was compatible with OSG and if it was
possible easy to use. Do you know some one?
I try it with Terragen 2 and Geocontrol2 but without succes.
I have Autodesk 3ds MAX 2010, could I save my projects in the old format .3ds
to do that?
Thank you!
Hi,
I am new with OSG. I am trying to do an scene with a plane flying over a
terrain. I want to use two cameras, one with the plane and looking at the floor
and with freedom to rotate it. And another camera placed well above the plane
looking to it. I use NodetrackerManipulator to do that, but
Hi,
I have found the solution!!
...
Thank you!
Cheers,
Felipe
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