[osg-users] [osgPlugins] Problem with Collada-dom

2009-11-11 Thread Felipe Lemus
Hi guys, Thanks for your help. I am having some problems with the installation of Collada-dom. I am trying to install in my computer with Linux. When I execute this line make -f Makefile.linux, it starts to compile but at the end it generates the next error: make[1]: Entering directory

Re: [osg-users] Problem with DOF Nodes

2009-11-11 Thread Felipe Lemus
Hi Robert, I could make it with Callbacks. Thank you very much for your help. Cheers, Felipe -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19478#19478 ___ osg-users mailing list

Re: [osg-users] Problem with DOF Nodes

2009-10-28 Thread Felipe Lemus
Hi, first of all, thank you very much for your answer. But there is something that I do not understand, for example if I load a .3DS model in a osg Node, how I can transform it to a DOF Node to translate or rotate in real time? I thought that with a dynamic cast I could get it. Thank you!

Re: [osg-users] Problem with DOF Nodes

2009-10-28 Thread Felipe Lemus
Hi Robert, thank you very much for your answer. My problem is that I need to translate an Helicopter (.3DS model), with a camera, in a scene and I need to can change its course or even stop it in real time pressing a key of the keyboard or something like that. If I use animationpath I can not

[osg-users] Problem with DOF Nodes

2009-10-27 Thread Felipe Lemus
Hi, I am trying to make a scene with a Helicopter flying over a terrain and with the option to change its course or stop it in real time. I have been looking tutorial 8, and I have tried to do a modification to rotate tank instead the two DOF nodes. Here is the code, i have GTKviewer but it is

Re: [osg-users] Real-time motion in OSG

2009-10-15 Thread Felipe Lemus
Thanks for your answer Vincent. I am looking the examples and tutorials to do that, but the code that I have found does not run. Somebody can show me a code to move a loaded model in a scene using CallBacks?. Thank you! Cheers, Felipe -- Read this topic online here:

[osg-users] Real-time motion in OSG

2009-10-14 Thread Felipe Lemus
Hi, I have been looking for some information about real-time motion in the forum but I have not found what I want. I want to do a scene with an helicopter flying over a terrain, but I want to change its motion in real-time. First, I did it with Animationpath like the example osganimate.cpp,

Re: [osg-users] Import models from 3DS

2009-10-06 Thread Felipe Lemus
Hi Sukender, Thank you very much for your answer, but that is not the problem. Textures associated to the model are loaded, I can see sticks and letters in the model, but is the colour which is white. Moreover, I can load with succes the model in my notebook computer with the same version of

Re: [osg-users] Terrain generator compatible with OSG

2009-09-28 Thread Felipe Lemus
Hi, Thanks both for your answers. Sorry, but I have been disconnected the last week. I am doing my final year project. I have designed a multimodal interface for control and monitor UAVs (Unmanned Aerial Vehicles). I have many tools: Head Tracking, Touch screens, 3D sound, etc... But I want

[osg-users] Terrain generator compatible with OSG

2009-09-22 Thread Felipe Lemus
Hi, I am looking for a terrain generator that was compatible with OSG and if it was possible easy to use. Do you know some one? I try it with Terragen 2 and Geocontrol2 but without succes. I have Autodesk 3ds MAX 2010, could I save my projects in the old format .3ds to do that? Thank you!

[osg-users] Problems with camera default views

2009-09-14 Thread Felipe Lemus
Hi, I am new with OSG. I am trying to do an scene with a plane flying over a terrain. I want to use two cameras, one with the plane and looking at the floor and with freedom to rotate it. And another camera placed well above the plane looking to it. I use NodetrackerManipulator to do that, but

Re: [osg-users] Problems with camera default views

2009-09-14 Thread Felipe Lemus
Hi, I have found the solution!! ... Thank you! Cheers, Felipe -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17344#17344 ___ osg-users mailing list osg-users@lists.openscenegraph.org