Hi,
I know this is old, but I was wondering what your solution was? I need to do a
similar task.
...
Thank you!
Cheers,
Geoff
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;
posterImage-allocateImage( (mHeight), (mWidth), 1, GL_RGBA,
GL_UNSIGNED_BYTE );
Right now it is giving me an exception when trying to allocate that image. Is
there a size limit on it, or am I doing something wrong?
...
Thank you!
Cheers,
Geoff
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of the scratch disk for
loading it since i just have an XP machine with 4gb.
Looks like I'll have to try and locate a machine with more memory and Windows 7
then...
...
Thank you!
Cheers,
Geoff
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will also work on piecing together a cleaned version of my test code, but it
is very similar to the OSGPoster example in function (which also doesn't give
me the correct output)
Thank you!
Cheers,
Geoff
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and it will load the whole image without
issue from the references.
I am also looking at the OSGPoster example submission, as it is similar to what
I need to do, but can't seem to get it to function properly.
Also, I am fairly new at OSG and graphics programming.
Thank you!
Cheers,
Geoff
through #5 are all built at origin 100,100 for X,Y. Not sure
if this has anything to do with my issue, where they might be getting
overlapped by each subsequent one when being built.
Thank you!
Cheers,
Geoff
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Just to confirm, OSG does appear to look in the current directory. I created a
very basic test case. My folder contains the EXE, each of the required OSG
dlls, and the one image plugin I am using (bmp). I then have a subdirectory,
which I access in code via relative directory structures
Hi guys,
I've been spending a few days playing around with OSG in my spare time, and I'm
wanting to try to put together a small project using it. I was just wondering,
how would I go about creating a project that does -not- use PATH variables to
find information?
For example, to find the
Thankyou for the quick replies guys, I'll try those suggestions. As for what
I'm working with, I usually develop on Windows, simply because I like
VisualStudio as an IDE. My software is generally designed to work anywhere if
I can wrangle it.
Thanks again,
- Geoffrey.
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(or does it even have a notion of units) and if not, what do I need to
do to make sure the number that I get returned is in Feet?
Thanks.
Geoff
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Ok, I am having a problem creating a stand alone DLL that wraps some
functionality of OpenSceneGraph so that I can use it via COM in my
CodeGear C++ Builder app.
I have created the dll, and have been successful in using it on my
development machine, but only in debug mode and only on that
into OSG and retrieds
all the z values it intersects with at a given X and Y location.
Nothing fancy, just easier than trying to compile OSG with Borland
C++Builder.
Geoff
On Wed, Nov 26, 2008 at 1:52 PM, Cole, Charles E. (LARC-B702)[GENEX
SYSTEMS] [EMAIL PROTECTED] wrote:
Hi Geoff,
Not sure
I am wondering how I can turn off the automatic Units to Meters
conversion that is taking place when I load my OpenFlight file into a
osg:::Node. My file is in Feet, which is what my program uses, and I
would like to use some of my old code that uses feet without having to
do the conversion
Ok, I checked my modal, and it is set to feet. I was able to
explicitly state noUnitConversion as the first responses stated and I
was able to get it to work. This appears to tell me that the default
FLT loader actually does a conversion to meters.
Thanks for the help.
Geoff
On Mon, Oct 20
the information out of it, I am all ears and eager to learn.
Thanks for all the help so far. I am trying to read all the messages I
can, and wish I had figured out this message list sooner.
Geoff
On Fri, Oct 10, 2008 at 9:47 AM, Robert Osfield
[EMAIL PROTECTED] wrote:
Hi Geoff,
osgViewer::Viewer
passing in
the osg::ArgumentParser object, and if so, could someone point me to
the documentation on it, or an example?
Thanks again.
Geoff
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for the help again.
Geoff
On Fri, Oct 10, 2008 at 10:02 AM, Robert Osfield
[EMAIL PROTECTED] wrote:
Hi Geoff,
Have a look at the osgintersection example for the range of utils for
doing intersections.
Robert.
On Fri, Oct 10, 2008 at 2:55 PM, Geoff [EMAIL PROTECTED] wrote:
Ok, how would I do
that I can use
in Borland, but that's slow going as it's my first VS project.
Geoff
On Tue, Oct 7, 2008 at 3:58 PM, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Geoff,
Borland C++ isn't a compiler that others use in the OSG community, or
at least not publicly so I'm afraid you are probably
Ok, I just recently got tasked with getting some information out of an
OpenFlight database for use in our current program, which is written
in Borland C++ Builder 2007 (BCB2007). I tried to open up a sample
application, and got errors with some of the math functions, which I
was able to resolve,
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