Hi Robert! Thank you for your prompt replay, and sorry for my late one.
I upgraded to OSG 3.0 and now everything seems to be ok.
:)
G.
Il giorno 19.giu.2011, alle ore 18:59, Robert Osfield ha scritto:
Hi Gino,
What form is your colour data? A Vec3Array? A Vec4Array? A Vec4ubArary
Good evening to everybody.
I'm currently finishing my OSG plugin for WebKit based browsers...
But I'm having a trouble:
Sometimes, during testing, it crashes unpredictably , with the following
crashlog:
Process: WebKitPluginHost [4642]
Path:
Gino:
Then I edit my project settings, adding to the search PATHS, with the
recursion activated, the Directory where my Frameworks dir.framework, that I
just created, are located.
Then I add also to both Header and Library search paths the OSG/Include
directory.
If you are using frameworks
Hy guys
I've got a question that maybe will sound stupid, but I'm quite new to OSG and
OSX.
I'm building a project on mac osx, and I imported a lot of osg frameworks...
but some (-1000 LOL) weird incomplete type errors occurred. Gcc is 4.2, and my
xcode project settings are the same that i've
at compile-building time (or something like that).
So, now, as I posted before, I get a lot of new and funny syntax errors. ;)
Anyway thanks for the repleys.
:)
G.
Il giorno 25.mag.2010, alle ore 14:59, Stephan Maximilian Huber ha scritto:
Hi,
Am 25.05.10 09:51, schrieb Gino:
I'm trying to build
Tried but doesn't seem to work.
Am I following the right procedure, to include some xcode sources in my project?
I include
#include osgViewer/Viewer
#include osgViewer/ViewerEventHandlers
#include osgGA/TrackballManipulator
#include osgGA/GUIEventAdapter
#include osgDB/ReadFile
#include osg/Vec4
I'm trying to build an OSG plugin on mac osx (10.6).
The compilation of the plugin ends with success, but when I launch it I notice
that nothing happens, and through the use of NSLog and console I see that my
plugin doesn't even start, and I get the following error message:
24.05.10 21:58:58
Yes... I'm trying to build my own plugin... . Sorry for being not so clear... .
:)
Il giorno 25.mag.2010, alle ore 10:10, Robert Osfield ha scritto:
Hi Gino,
In your email you suggest you are trying to build an OSG plugin but
there isn't a OSGVplugin, so are you talking about trying
Win32. The
blame annotation shows that this method (or should I say hack?) has been in
the code for quite some time (rev 2200). Why was the ExitThread statement
replaced by a thrown exception?
Cheers,
Gino
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osg-users
need to create a separate pass through a NodeVisitor to get all the world
transforms for the collision objects into SOLID. I can give you some limited
support by answering your questions. Please e-mail me directly through:
gino at dtecta dot com
Cheers,
Gino
2008/5/6 Brian R Hill [EMAIL
I would like to note that current OSG VRML plugin depends on OpenVRML
14.3. The plugin does not support the latest version of OpenVRML due to
its dependecy on boost (and probably also because the Windows build of
the latest OpenVRML relies on Visual Studio .NET 2008) .
Gino
Jean-Sébastien
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