Re: [osg-users] OSG based WebKit plugin - Mac OSX - Crash

2011-07-18 Thread Gino
Hi Robert! Thank you for your prompt replay, and sorry for my late one. I upgraded to OSG 3.0 and now everything seems to be ok. :) G. Il giorno 19.giu.2011, alle ore 18:59, Robert Osfield ha scritto: Hi Gino, What form is your colour data? A Vec3Array? A Vec4Array? A Vec4ubArary

[osg-users] OSG based WebKit plugin - Mac OSX - Crash

2011-06-19 Thread Gino
Good evening to everybody. I'm currently finishing my OSG plugin for WebKit based browsers... But I'm having a trouble: Sometimes, during testing, it crashes unpredictably , with the following crashlog: Process: WebKitPluginHost [4642] Path:

Re: [osg-users] string type undefined (?) - including OSG in xcode.

2010-05-28 Thread Gino
Gino: Then I edit my project settings, adding to the search PATHS, with the recursion activated, the Directory where my Frameworks dir.framework, that I just created, are located. Then I add also to both Header and Library search paths the OSG/Include directory. If you are using frameworks

[osg-users] string type undefined (?)

2010-05-27 Thread Gino
Hy guys I've got a question that maybe will sound stupid, but I'm quite new to OSG and OSX. I'm building a project on mac osx, and I imported a lot of osg frameworks... but some (-1000 LOL) weird incomplete type errors occurred. Gcc is 4.2, and my xcode project settings are the same that i've

Re: [osg-users] OSG NPAPI plugin and webkit

2010-05-27 Thread Gino
at compile-building time (or something like that). So, now, as I posted before, I get a lot of new and funny syntax errors. ;) Anyway thanks for the repleys. :) G. Il giorno 25.mag.2010, alle ore 14:59, Stephan Maximilian Huber ha scritto: Hi, Am 25.05.10 09:51, schrieb Gino: I'm trying to build

Re: [osg-users] string type undefined (?) - including OSG in xcode.

2010-05-27 Thread Gino
Tried but doesn't seem to work. Am I following the right procedure, to include some xcode sources in my project? I include #include osgViewer/Viewer #include osgViewer/ViewerEventHandlers #include osgGA/TrackballManipulator #include osgGA/GUIEventAdapter #include osgDB/ReadFile #include osg/Vec4

[osg-users] OSG NPAPI plugin and webkit

2010-05-25 Thread Gino
I'm trying to build an OSG plugin on mac osx (10.6). The compilation of the plugin ends with success, but when I launch it I notice that nothing happens, and through the use of NSLog and console I see that my plugin doesn't even start, and I get the following error message: 24.05.10 21:58:58

Re: [osg-users] OSG NPAPI plugin and webkit

2010-05-25 Thread Gino
Yes... I'm trying to build my own plugin... . Sorry for being not so clear... . :) Il giorno 25.mag.2010, alle ore 10:10, Robert Osfield ha scritto: Hi Gino, In your email you suggest you are trying to build an OSG plugin but there isn't a OSGVplugin, so are you talking about trying

[osg-users] Win32 implementation of OpenThreads::Thread::testCancel raises exception

2008-12-02 Thread Gino van den Bergen
Win32. The blame annotation shows that this method (or should I say hack?) has been in the code for quite some time (rev 2200). Why was the ExitThread statement replaced by a thrown exception? Cheers, Gino ___ osg-users mailing list osg-users

Re: [osg-users] Collision detection and Distance measuring in OSG

2008-05-08 Thread Gino van den Bergen
need to create a separate pass through a NodeVisitor to get all the world transforms for the collision objects into SOLID. I can give you some limited support by answering your questions. Please e-mail me directly through: gino at dtecta dot com Cheers, Gino 2008/5/6 Brian R Hill [EMAIL

Re: [osg-users] vrml2.0

2008-04-12 Thread Gino van den Bergen
I would like to note that current OSG VRML plugin depends on OpenVRML 14.3. The plugin does not support the latest version of OpenVRML due to its dependecy on boost (and probably also because the Windows build of the latest OpenVRML relies on Visual Studio .NET 2008) . Gino Jean-Sébastien