Hi all,
I'm working on inserting the shadow capability to our app.
for learning purpose i created a small and simple program.
if i don't add camera to the scene - i do see the shadow, but when I add a
camera to the scene - i don't .
I'm sure i'm missing something and/or doing something wrong b
Thank you Robert,
I did looked at the example and also created a scene with an osg::ShadowedScene
in it (passed to the viewer) and saw the objects casting shadow on each other,
however, when repeating these steps in my application that has a camera node
that is the parent of all my scene's obje
Hi,
We need to add shadow to our existing application that is using osg .
In the application there is already a camera + usage of shaders.
what is the method i should use in order to use osg::shadow (either using map
or texture modes)?
Can i use osg::ShadowedScene or am I to copy and merge os
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