Of course.
I found solution by inserting POV between node, which i want to
rotate/transform, and it's parent.
It's work fine, but I'm not sure that this solution is correct. I mean, if i
have 3d-model in 3ds/obj, what right way to manipulate one or few of its node?
Victor
--
I load model, find node by name and try to scale, but nothing)
Code:
...
//load model
osg::ref_ptrosg::PositionAttitudeTransform modelPat = new
osg::PositionAttitudeTransform();
osg::ref_ptrosg::Node loadedModel =
osgDB::readNodeFile(models/Cars/AstonMartin-DB9.osg);
Yes, this is really a compiler bug, he eats too much memory.
But I got another error when killed old gcc process and restart make command:
Code:
Compile++ thumb : osgViewer = GraphicsWindowX11.cpp
In file included from
Hi, i try to compiling OSG for Android with OpenGL ES 2.0, using
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Android
and
http://www.openscenegraph.org/projects/osg/wiki/Community/OpenGL-ES
But had error
Code:
Compile++ thumb : osgUtil = RenderBin.cpp
Thanks for reply!
I connected the camera, which returns createHud to osgViewer, Hud has been
successfully drawn over the 3D-model, but when i change POST_RENDER to
PRE_RENDER, an image of 3D-model (simple pyramid) among an empty space entirely
overlaps Hud
--
Read this topic
I use OSG of augmented reality and use setRenderBin() for 3D model to be above
the video stream like in OSG Art but it doesn`t work) I think the problem is in
large amount of textures properties and stateSet but I cann`t find
documentation for them.
Could you please send me some code
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