Hi, I need to pan my camera up, down, left, right e.g. let the camera
position stay the same and change the yaw and pitch as the user presses
the arrow keys. I think I just need the Camera's World Matrix and
just to apply a rotation to it. Can I get the needed matrix with
camera-getViewMatrix()?
Hi, using the default camera mouse controls. Left click and drag
rotates the camera, but you can kinda throw the camera if you drag and
release quickly. Can I get some advice on how to prevent that? I guess
can anyone tell me which GUIEventHandler does the viewer default
to...is it Trackball?
Hi where can I get the .ttf plugin from, is it a .dll, what is the name
of the file?
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Anybody have an idea of the basic steps that would be involved if I
wanted to do Camera strafing with keyboard? I have a handler to pick up
keyboard events and especialy the arrow keys...not sure about what type
of matrix stuff if any would be needed. Maybe I can copy source code
from the basic
Hey dtidev,
First you have to make sure you have the .libs for those classes
included in your project.
Also your executable will need access to the corresponding .dlls for
those classes. E.g. Copy the dlls to the directory where your executable
is.
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