robertosfield, thanks for stopping by and weighing in. I agree, the scene graph
itself is likely the performance bottleneck. We're going to do some additional
profiling in the coming weeks. I have lots of ideas.
Thank you to all others as well. That "Just Say No to Scene Graphs" article is
Can anyone explain to me why OpenSceneGraph isn't used in the games industry?
There seems to be a large stigma surrounding OSG's performance, but is there
really a problem here or not? OSG's own website claims "high performance". Is
it really?
I've heard reports that people have had to keep
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