Hi Brad,
Thanks for your answer.
Currently, I place the decal on the road segment without depth testing. For
flat surfaces (planes) it works fine. When the road has a bump or has an
incline the depth test seems to be needed. Some lane markers are drawn where
they should be hidden (depth test f
Hi,
Thanks for your answer, but unfortunately the multi-pass technique gives the
same result as the stencil buffer. (I tried it, to be really sure.)
Cheers Raymond.
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44073#44073
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To demonstrate the problem here is a screenshot.
[Image: http://forum.openscenegraph.org/files/ramp_segment_587.png ]
The code below shows a simplified version of the problem. When you look at the
same angle as shown in the screenshot, the 'lanes' (red triangles) will appear
through the 'road' (
Hi all,
We are trying to create a road with lane lines and other markers on top. For
the lane markers and the road segment we create separate geometry.
When we place the geometry on top of the asphalt we got Z-fighting.
To solve the Z-fighting issues, we tried to use Stencil buffers. In our
s
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