Hi Brad,

Thanks for your answer. 
Currently, I place the decal on the road segment without depth testing. For 
flat surfaces (planes) it works fine. When the road has a bump or has an 
incline the depth test seems to be needed. Some lane markers are drawn where 
they should be hidden (depth test fail).

I start to think there is no overall solution. Probably have to separate the 
problem in two:

1. 2D Surfaces: Use stencil buffer.
2. 3D Surfaces: Use polygon offset, height offset.


Cheers, Raymond.

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http://forum.openscenegraph.org/viewtopic.php?p=44130#44130





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